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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="5ekyu" data-source="post: 7510469" data-attributes="member: 6919838"><p>Sorry but the notion that gms dont fo it is often overstated as it is here.</p><p></p><p>In spy based games, pulp era and stargate capture and escape are far from off-limits or unexpected by the gm and players - depending on the group. Spycraft, Danger Intl playing 007, Indi Jones etc style - hardly what in my experiences GMs put capture and escape scenarios off the table as far as results go.</p><p></p><p>I mean, yeah, you could run 007 without chase scenes but us it 007 if you do? Will the guys who signed up for 007 style be thrilled to find out "not ever gonna fo chases"?</p><p></p><p>This is one of the basic flaws behind the demands and scope of backgrounding as presented. It's most always presented in the frame of player wsnt vs gm insist, but there are other players at that table so whatever gets backgrounded might be something they like and would rather see in play. You then run into very noticable breaks in the in-game reality.</p><p></p><p>If all the players are united in "we dont want x" but the gm is very interested in "a game with x" they should each go find suitable companions, not create a rule to tell the gm the game he is obligated to run.</p><p></p><p>To be clear, I am referring here to in game captures, not capture by fiat. I do do because even that form of capture has been brought up in this thread as dickish related.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7510469, member: 6919838"] Sorry but the notion that gms dont fo it is often overstated as it is here. In spy based games, pulp era and stargate capture and escape are far from off-limits or unexpected by the gm and players - depending on the group. Spycraft, Danger Intl playing 007, Indi Jones etc style - hardly what in my experiences GMs put capture and escape scenarios off the table as far as results go. I mean, yeah, you could run 007 without chase scenes but us it 007 if you do? Will the guys who signed up for 007 style be thrilled to find out "not ever gonna fo chases"? This is one of the basic flaws behind the demands and scope of backgrounding as presented. It's most always presented in the frame of player wsnt vs gm insist, but there are other players at that table so whatever gets backgrounded might be something they like and would rather see in play. You then run into very noticable breaks in the in-game reality. If all the players are united in "we dont want x" but the gm is very interested in "a game with x" they should each go find suitable companions, not create a rule to tell the gm the game he is obligated to run. To be clear, I am referring here to in game captures, not capture by fiat. I do do because even that form of capture has been brought up in this thread as dickish related. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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