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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="pemerton" data-source="post: 7510852" data-attributes="member: 42582"><p>For any non-railroad approach to RPGing, the gulf between <em>unilateral GM stipulation</em> and <em>consequence resulting from failed action resolution in which the subject matter of the consequence was at stake</em> is huge.</p><p></p><p>If I fail some check where my relationship with my patron has been put at stake, then maybe the failure is narrated as backlash from my patron. (That's one approach to failed Faith checks in Burning Wheel.)</p><p></p><p>If I fail some check where the moral character of my PC's dear dad is put at stake, then maybe the failure is narrated as him being revealed to be a serial killer.</p><p></p><p>Of course, if something has been "backgrounded" then it probably won't be being put at stake.</p><p></p><p>Whether capture is on the table or not therefore depends on what the table understands as being at stake in the situation. One reason we might want it not to be at stake is not because it's thematically inappropriate, nor because someone will get PTSD flashbacks from it, but simply because the system doesn't handle it well. I ran a capture scenario in 4e without any dramas at all; and I've recently done it in Traveller also. But I would shy away from it in classic D&D, because the system simply doesn't have the resources to adjudicate escape. (And it's telling that A4 is not an escape scenario; the PCs have already been freed. It's a survival scenario - the capture is just a bit of colour to justify stripping the PC's of their gear.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 7510852, member: 42582"] For any non-railroad approach to RPGing, the gulf between [I]unilateral GM stipulation[/I] and [I]consequence resulting from failed action resolution in which the subject matter of the consequence was at stake[/I] is huge. If I fail some check where my relationship with my patron has been put at stake, then maybe the failure is narrated as backlash from my patron. (That's one approach to failed Faith checks in Burning Wheel.) If I fail some check where the moral character of my PC's dear dad is put at stake, then maybe the failure is narrated as him being revealed to be a serial killer. Of course, if something has been "backgrounded" then it probably won't be being put at stake. Whether capture is on the table or not therefore depends on what the table understands as being at stake in the situation. One reason we might want it not to be at stake is not because it's thematically inappropriate, nor because someone will get PTSD flashbacks from it, but simply because the system doesn't handle it well. I ran a capture scenario in 4e without any dramas at all; and I've recently done it in Traveller also. But I would shy away from it in classic D&D, because the system simply doesn't have the resources to adjudicate escape. (And it's telling that A4 is not an escape scenario; the PCs have already been freed. It's a survival scenario - the capture is just a bit of colour to justify stripping the PC's of their gear.) [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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