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General Tabletop Discussion
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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Sadras" data-source="post: 7510885" data-attributes="member: 6688277"><p>So in one of my prior campaigns, there was a PC swordmage whose arcane teacher was an alchemist/potion brewer and a bit of a ladies man. Nothing much else was developed by the player.</p><p></p><p>From here on it is DM driven: Anyways the teacher went on the run as a hit had been placed on his him (Black Seal Warrant - Minrothad Guilds). The why is not relevant for this discussion. Between long periods of him being gone, he would appear and ask for assistance from his ex-student the PC (monies, hideout, certain components), until one day, it was uncovered that he had attacked and brutally murdered a fellow ally NPC. </p><p></p><p>Long story short, the teacher was revealed to be a figurehead of the lycanthropic organisation operating within the duchy, the same organisation that had numerous of their plans foiled and members slain at the hands of the PCs.</p><p>Many subtle and not so subtle clues had been provided along the course of the campaign. As the party became ever more a thorn in the organisation's side, the teacher was forced to into a position of either dealing once and for all with his meddling ex-student and his allies or run the risk of being found out and killed.</p><p></p><p>Now the player at my table enjoyed how I weaved his backstory into one of the major campaign arcs making it so personal.</p><p>For players at my table, when they provide a backstory they expect the DM to use it in the stories that will be told. Railroad or not this is what they like as players - they want to be surprised.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7510885, member: 6688277"] So in one of my prior campaigns, there was a PC swordmage whose arcane teacher was an alchemist/potion brewer and a bit of a ladies man. Nothing much else was developed by the player. From here on it is DM driven: Anyways the teacher went on the run as a hit had been placed on his him (Black Seal Warrant - Minrothad Guilds). The why is not relevant for this discussion. Between long periods of him being gone, he would appear and ask for assistance from his ex-student the PC (monies, hideout, certain components), until one day, it was uncovered that he had attacked and brutally murdered a fellow ally NPC. Long story short, the teacher was revealed to be a figurehead of the lycanthropic organisation operating within the duchy, the same organisation that had numerous of their plans foiled and members slain at the hands of the PCs. Many subtle and not so subtle clues had been provided along the course of the campaign. As the party became ever more a thorn in the organisation's side, the teacher was forced to into a position of either dealing once and for all with his meddling ex-student and his allies or run the risk of being found out and killed. Now the player at my table enjoyed how I weaved his backstory into one of the major campaign arcs making it so personal. For players at my table, when they provide a backstory they expect the DM to use it in the stories that will be told. Railroad or not this is what they like as players - they want to be surprised. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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