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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="TwoSix" data-source="post: 7510915" data-attributes="member: 205"><p>I think you're conflating a bunch of things here that aren't related.</p><p></p><p>1) <em>Stalwart defender of worthy folk</em> is hardly a characterization of most adventurers. And unless the player specifically stated this as a thematic underpinning for his character to explore in play, why would the player care if it somehow becomes not true?</p><p></p><p>2) You stated that whole story to lead up the point that the players liked the surprise reveal. <em>The fact that many players like to consume the DM's created story is not in dispute.</em> The fact that a DM is not required to script story events in advance to run a good game seems to be the element in dispute.</p><p></p><p>3) The problematic aspect of the lycanthropic reveal (from my perspective) is that it doesn't seem to be the result of the character's choices. It's just something that happened anyway, that the PC now has to deal with. That may be fun from a sim perspective (because realistically, bad things often happen to people that are random and undeserved) but is unsatisfying from a narrative perspective (in which the events should be about the consequences of choices).</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7510915, member: 205"] I think you're conflating a bunch of things here that aren't related. 1) [I]Stalwart defender of worthy folk[/I] is hardly a characterization of most adventurers. And unless the player specifically stated this as a thematic underpinning for his character to explore in play, why would the player care if it somehow becomes not true? 2) You stated that whole story to lead up the point that the players liked the surprise reveal. [I]The fact that many players like to consume the DM's created story is not in dispute.[/I] The fact that a DM is not required to script story events in advance to run a good game seems to be the element in dispute. 3) The problematic aspect of the lycanthropic reveal (from my perspective) is that it doesn't seem to be the result of the character's choices. It's just something that happened anyway, that the PC now has to deal with. That may be fun from a sim perspective (because realistically, bad things often happen to people that are random and undeserved) but is unsatisfying from a narrative perspective (in which the events should be about the consequences of choices). [/QUOTE]
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Community
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What DM flaw has caused you to actually leave a game?
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