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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Lanefan" data-source="post: 7511912" data-attributes="member: 29398"><p>For you, perhaps, but a rule - any rule - that needlessly clobbers realism as hard as that one does simply has to go, and fun be damned.</p><p></p><p>I can't speak to Xanathar's specifically as I've never read it, but the general principle here - that you'll only accept new rules if they give more options to the player - sets off some alarm bells in my little DM head.</p><p></p><p>Yikes!</p><p></p><p>If you don't agree with a DM's rules you'll pull rank as host and throw the game out. Fair enough from the you-as-host perspective - it's your dwelling, after all, and you've got final say over who is welcome there - but blatantly unfair in the perspective of player equality at the table: if another player doesn't like the DM's rules (but you do) that player has no equivalent hammer to wield.</p><p></p><p>The flip side is that if you do something that annoys the DM and-or other players enough to want to throw you out of the game, it can't be done unless the game can find somewhere else to be held: you've got the hammer there too.</p><p></p><p>Where possible, the DM should also be host* if only to avoid everything I've just said above. Where not possible, that's what pubs and coffee shops and FLGS's are for.</p><p></p><p>* - as a general rule. Occasional "road trips" where the game sails at a player's house instead - or somewhere else - are a different matter.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7511912, member: 29398"] For you, perhaps, but a rule - any rule - that needlessly clobbers realism as hard as that one does simply has to go, and fun be damned. I can't speak to Xanathar's specifically as I've never read it, but the general principle here - that you'll only accept new rules if they give more options to the player - sets off some alarm bells in my little DM head. Yikes! If you don't agree with a DM's rules you'll pull rank as host and throw the game out. Fair enough from the you-as-host perspective - it's your dwelling, after all, and you've got final say over who is welcome there - but blatantly unfair in the perspective of player equality at the table: if another player doesn't like the DM's rules (but you do) that player has no equivalent hammer to wield. The flip side is that if you do something that annoys the DM and-or other players enough to want to throw you out of the game, it can't be done unless the game can find somewhere else to be held: you've got the hammer there too. Where possible, the DM should also be host* if only to avoid everything I've just said above. Where not possible, that's what pubs and coffee shops and FLGS's are for. * - as a general rule. Occasional "road trips" where the game sails at a player's house instead - or somewhere else - are a different matter. Lanefan [/QUOTE]
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Community
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What DM flaw has caused you to actually leave a game?
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