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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="pemerton" data-source="post: 7512792" data-attributes="member: 42582"><p>I don't think you'll find me saying that.</p><p></p><p>The <em>process</em> of authoring a RPG is (obviously) different from the process of authoring a book: most obviously because the audience is also the author, and there is both the real-time dimension to that and the consequent lack of editing.</p><p></p><p>I think Galahad is an excellent example. On a slightly related note, on of my favourite things about 4e is that a paladin can be played either as Lancelot (STR) or Galahad (CHA).</p><p></p><p>All this stuff about XP is nonsense and not borne out by the text or practice of any edition of D&D. Levels are a device for measuring a certain dimension of character puissance. NPCs can have levels (at least in most versions of D&D). But there is no suggestion that (say) the 6th level fighter who comes to serve an AD&D fighter who builds a castle earned those 6 levels by defeating monsters and acquiring treasure. Gygax himself notes that this is a conceit of gameplay - it's not a weird causal law that governs offscreen NPCs!</p><p></p><p>And as far as raising to 10th level without killing - and putting to one side the completely arbitrary stipulation that a king's champion must be 10th level - why not? The player of that character is never obliged to narrate the final blow as fatal. I GMed a paladin in a RM game who didn't kill anyone until about 5th level, but death in RM is to a significant extent a function of chance (crit tables - the first death was a 00 decapitation result). In a system like 5e which allows the player to <em>choose</em> the outcome this paladin might have reached 10th level without killing anyone. A fighter could be played the same way.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7512792, member: 42582"] I don't think you'll find me saying that. The [I]process[/I] of authoring a RPG is (obviously) different from the process of authoring a book: most obviously because the audience is also the author, and there is both the real-time dimension to that and the consequent lack of editing. I think Galahad is an excellent example. On a slightly related note, on of my favourite things about 4e is that a paladin can be played either as Lancelot (STR) or Galahad (CHA). All this stuff about XP is nonsense and not borne out by the text or practice of any edition of D&D. Levels are a device for measuring a certain dimension of character puissance. NPCs can have levels (at least in most versions of D&D). But there is no suggestion that (say) the 6th level fighter who comes to serve an AD&D fighter who builds a castle earned those 6 levels by defeating monsters and acquiring treasure. Gygax himself notes that this is a conceit of gameplay - it's not a weird causal law that governs offscreen NPCs! And as far as raising to 10th level without killing - and putting to one side the completely arbitrary stipulation that a king's champion must be 10th level - why not? The player of that character is never obliged to narrate the final blow as fatal. I GMed a paladin in a RM game who didn't kill anyone until about 5th level, but death in RM is to a significant extent a function of chance (crit tables - the first death was a 00 decapitation result). In a system like 5e which allows the player to [I]choose[/I] the outcome this paladin might have reached 10th level without killing anyone. A fighter could be played the same way. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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