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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Maxperson" data-source="post: 7513260" data-attributes="member: 23751"><p>That's my experience as well, and I've played with more than 100 players over the years, not including the random people at gaming conventions. </p><p></p><p></p><p></p><p>In person makes a big difference. People online are more likely to argue harder and be more intractable than they would be in person, especially with strangers who don't even have a name. I know I'm guilty of that, and I'm sure most or all of us here have been guilty of that. </p><p></p><p>Just as an example from another thread I'm in, I said that I would not be using the set initiative 5e gives and would be having my players roll every round. It's more realistic to me. The reality is, though, that even though I said that in a way that indicates that I would make it happen, if all of my players said that they wanted to have set initiative numbers for the fight, I'd listen. I wouldn't personally like it, but I wouldn't force the entire table to play it my way, either. It's just not a big enough deal to me to make a stand against the group. There may be some things that are that big of a deal, but they are few and far between, and since people tend to find like minded people to play with, they just don't come up.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7513260, member: 23751"] That's my experience as well, and I've played with more than 100 players over the years, not including the random people at gaming conventions. In person makes a big difference. People online are more likely to argue harder and be more intractable than they would be in person, especially with strangers who don't even have a name. I know I'm guilty of that, and I'm sure most or all of us here have been guilty of that. Just as an example from another thread I'm in, I said that I would not be using the set initiative 5e gives and would be having my players roll every round. It's more realistic to me. The reality is, though, that even though I said that in a way that indicates that I would make it happen, if all of my players said that they wanted to have set initiative numbers for the fight, I'd listen. I wouldn't personally like it, but I wouldn't force the entire table to play it my way, either. It's just not a big enough deal to me to make a stand against the group. There may be some things that are that big of a deal, but they are few and far between, and since people tend to find like minded people to play with, they just don't come up. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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