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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Lanefan" data-source="post: 7513267" data-attributes="member: 29398"><p>When servitude = slavery, as it likely would for most goblins, death might start lookin' pretty good after a while regardless of what the moral or legal systems might think.</p><p></p><p>Conveniently and completely ignoring the fact that to subdue rather than kill often requires a different type of blow to a different part of the body...thus rather obviously meaning that the kill-or-subdue intent has to be in place before the blow is struck.</p><p></p><p>Deciding whether the foe is unconscious or dead only after the damage is done (and shown to be enough to get the foe down to 0 h.p.) is nothing more than a retcon, and rather awful.</p><p></p><p>As written, that spell's every bit as awful because again, if the 5-point AC difference turns a hit into a miss it causes a retcon of something that has already happened in the fiction. A tweak such that the reaction-casting occurs before the "triggering attack" is resolved (i.e. before either the to-hit or damage have been rolled) would remove any chance of a retcon, though it'd generate an ugly corollary problem: a need for a declaration-of-attack step before rolling in order to check for reaction castings like this.</p><p></p><p>Better yet to just make it an ordinary spell rather than a reaction; maybe extend its duration by a few rounds (say make it 2-5 rounds instead of just one) to compensate for the loss of flexibility.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7513267, member: 29398"] When servitude = slavery, as it likely would for most goblins, death might start lookin' pretty good after a while regardless of what the moral or legal systems might think. Conveniently and completely ignoring the fact that to subdue rather than kill often requires a different type of blow to a different part of the body...thus rather obviously meaning that the kill-or-subdue intent has to be in place before the blow is struck. Deciding whether the foe is unconscious or dead only after the damage is done (and shown to be enough to get the foe down to 0 h.p.) is nothing more than a retcon, and rather awful. As written, that spell's every bit as awful because again, if the 5-point AC difference turns a hit into a miss it causes a retcon of something that has already happened in the fiction. A tweak such that the reaction-casting occurs before the "triggering attack" is resolved (i.e. before either the to-hit or damage have been rolled) would remove any chance of a retcon, though it'd generate an ugly corollary problem: a need for a declaration-of-attack step before rolling in order to check for reaction castings like this. Better yet to just make it an ordinary spell rather than a reaction; maybe extend its duration by a few rounds (say make it 2-5 rounds instead of just one) to compensate for the loss of flexibility. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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