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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="pemerton" data-source="post: 7513666" data-attributes="member: 42582"><p>What's your basis for saying this?</p><p></p><p>Suppose my PC has 16 hp left, and suffers 16 hp of damage. S/he now has the potential to be dying. I contend that that was not a blow that clipped the tips of my PC's fingers! It hit my PC somewhere that has the potential to be fatal.</p><p></p><p>Narration around hits and damage in D&D has always been rather flexible - Gygax in his DMG argues that this is a virtue of the system; he also argues that hp can't work with hit locations for just the sorts of reasons I'm bringing out (ie that you can't know what location was hit until you know something about how much damage was dealt and what effect it had on the character).</p><p></p><p>To describe two particular mechanics that play on that flexibility - the zero hp rules and the Shield spell rules - as "time travelling" suggests a fundamental failure to grasp it.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7513666, member: 42582"] What's your basis for saying this? Suppose my PC has 16 hp left, and suffers 16 hp of damage. S/he now has the potential to be dying. I contend that that was not a blow that clipped the tips of my PC's fingers! It hit my PC somewhere that has the potential to be fatal. Narration around hits and damage in D&D has always been rather flexible - Gygax in his DMG argues that this is a virtue of the system; he also argues that hp can't work with hit locations for just the sorts of reasons I'm bringing out (ie that you can't know what location was hit until you know something about how much damage was dealt and what effect it had on the character). To describe two particular mechanics that play on that flexibility - the zero hp rules and the Shield spell rules - as "time travelling" suggests a fundamental failure to grasp it. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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