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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="pemerton" data-source="post: 7513687" data-attributes="member: 42582"><p>In D&D, <em>damage</em> is a mechanical phenomenon - an adjustment to a hit point total. In the fiction, a character is hurt or distracted or worn down or otherwise brought closer to defeat. This occurs when the relevant action is resolved. In a system - like 5e - that permits interrupts of various sorts (like the Shield spell and the dropping-to-zero rules), the action is resolved once all the interrupts have either been declared or foregone.</p><p></p><p>The idea that declaring an interrupt effect is "time travelling" is what I am pushing back against. That's clearly not what the 5e authors intended - and the issue of whether damage is rolled simultaneously with the to hit roll, or subsequently, clearly doesn't change that.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7513687, member: 42582"] In D&D, [I]damage[/I] is a mechanical phenomenon - an adjustment to a hit point total. In the fiction, a character is hurt or distracted or worn down or otherwise brought closer to defeat. This occurs when the relevant action is resolved. In a system - like 5e - that permits interrupts of various sorts (like the Shield spell and the dropping-to-zero rules), the action is resolved once all the interrupts have either been declared or foregone. The idea that declaring an interrupt effect is "time travelling" is what I am pushing back against. That's clearly not what the 5e authors intended - and the issue of whether damage is rolled simultaneously with the to hit roll, or subsequently, clearly doesn't change that. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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