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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="5ekyu" data-source="post: 7513715" data-attributes="member: 6919838"><p>Regarding reactions...</p><p></p><p>"If the reaction interrupts another creature’s turn, that creature can continue its turn right after the reaction."</p><p></p><p>Without reactions a charscters turn *and* action go to completion/resolution as determined by rules.</p><p></p><p>With interactions, you have two cases - explicitly worded "interrupts action" reaction allows you to interrupt an action or event not just take a reaction on someone's turn. Shield spell, Feather fall, Counterspell are cases where it is specifically stated that the triggering action can be prevented from success - effectively interrupted at the ACTION level, not at the TURN level. </p><p></p><p>I am not arguing that this means roll damage before or after shield - my point is that it's the EXCEPTIONS that need to be called out in any ruleset and so any analysis based on specific counts of mentions and extrapolating from that the intent is a logic fallacy - very much like counting bullet holes in aircraft was,* I think it's actually called survivors bias.</p><p>.</p><p></p><p>* At one point early in air combat an analysis on where to armor planes was done by counting the bullet holes on planes that came back from combat and which sections had the most holes were to be given the most armor. Then someone realized that was opposite since you were looking at survivors only and a plane that survived with lots holes in a section proved that suction had less of an armor need not more.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7513715, member: 6919838"] Regarding reactions... "If the reaction interrupts another creature’s turn, that creature can continue its turn right after the reaction." Without reactions a charscters turn *and* action go to completion/resolution as determined by rules. With interactions, you have two cases - explicitly worded "interrupts action" reaction allows you to interrupt an action or event not just take a reaction on someone's turn. Shield spell, Feather fall, Counterspell are cases where it is specifically stated that the triggering action can be prevented from success - effectively interrupted at the ACTION level, not at the TURN level. I am not arguing that this means roll damage before or after shield - my point is that it's the EXCEPTIONS that need to be called out in any ruleset and so any analysis based on specific counts of mentions and extrapolating from that the intent is a logic fallacy - very much like counting bullet holes in aircraft was,* I think it's actually called survivors bias. . * At one point early in air combat an analysis on where to armor planes was done by counting the bullet holes on planes that came back from combat and which sections had the most holes were to be given the most armor. Then someone realized that was opposite since you were looking at survivors only and a plane that survived with lots holes in a section proved that suction had less of an armor need not more. [/QUOTE]
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