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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="S'mon" data-source="post: 7513726" data-attributes="member: 463"><p>When playing D&D I don't want to be in author-stance, thinking of myself as a participant in group creation of a story, since what I want is you-are-there immersion, seeing the world through the POV of my PC. I found that 4e D&D had a nice solution in some of the combat powers, where the PCs had an in-universe ability to determine the outcome; previously only the domain of magic. This would work equally well for non-combat, where eg a Bard type character could use a power to determine how the Duchess reacts to the news. But if I <em>as player</em> get to determine the outcome, then I get taken out-of-character. This makes RPGing somewhat inherently fragile - the GM has authority to determine the outcome, but it had better be generally consistent with what the players think is reasonable or else the game breaks down. But I don't see a good alternative - I do like the Free Kriegsspiel approach that the GM always needs to be able to explain & justify their decision.</p></blockquote><p></p>
[QUOTE="S'mon, post: 7513726, member: 463"] When playing D&D I don't want to be in author-stance, thinking of myself as a participant in group creation of a story, since what I want is you-are-there immersion, seeing the world through the POV of my PC. I found that 4e D&D had a nice solution in some of the combat powers, where the PCs had an in-universe ability to determine the outcome; previously only the domain of magic. This would work equally well for non-combat, where eg a Bard type character could use a power to determine how the Duchess reacts to the news. But if I [I]as player[/I] get to determine the outcome, then I get taken out-of-character. This makes RPGing somewhat inherently fragile - the GM has authority to determine the outcome, but it had better be generally consistent with what the players think is reasonable or else the game breaks down. But I don't see a good alternative - I do like the Free Kriegsspiel approach that the GM always needs to be able to explain & justify their decision. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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