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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Imaro" data-source="post: 7513990" data-attributes="member: 48965"><p>Why is that player able to force his or her ideas on the group to the point that the others don't get to play what they really want to? </p><p></p><p>I'm a little confused on how you consider it selfish on the part of the DM to choose to run a game he, along with every other player except one, want to play but for some reason you don't consider it just as selfish, if not more, for a single player to eliminate a certain type of game from ever being played by the group because they don't like it. To take another example... If everyone in the group enjoys running/playing horror games but a single player doesn't like them... how is it not selfish on his/her part to basically ban horror games from ever being played vs. sitting a single run of a horror game out or finding a group that similarly has no interest in horror games? Is it a "good DM" who allows a single player's preferences to minimize the groups fun? Am I missing something here?</p><p></p><p>Here's another perspective... if I as a player am in a group and we all discuss playing a horror game and everyone is good with it except player X who states they don't like horror games and won't play them... am I a bad player for leaving said group if I find one that will run Unknown Armies, Call of Cthulhu, Chill and Vampire? Are they a bad player for putting me in the position of having to make that choice? Was the DM a bad or good DM for letting one player's preferences dictate that for the entire group?</p></blockquote><p></p>
[QUOTE="Imaro, post: 7513990, member: 48965"] Why is that player able to force his or her ideas on the group to the point that the others don't get to play what they really want to? I'm a little confused on how you consider it selfish on the part of the DM to choose to run a game he, along with every other player except one, want to play but for some reason you don't consider it just as selfish, if not more, for a single player to eliminate a certain type of game from ever being played by the group because they don't like it. To take another example... If everyone in the group enjoys running/playing horror games but a single player doesn't like them... how is it not selfish on his/her part to basically ban horror games from ever being played vs. sitting a single run of a horror game out or finding a group that similarly has no interest in horror games? Is it a "good DM" who allows a single player's preferences to minimize the groups fun? Am I missing something here? Here's another perspective... if I as a player am in a group and we all discuss playing a horror game and everyone is good with it except player X who states they don't like horror games and won't play them... am I a bad player for leaving said group if I find one that will run Unknown Armies, Call of Cthulhu, Chill and Vampire? Are they a bad player for putting me in the position of having to make that choice? Was the DM a bad or good DM for letting one player's preferences dictate that for the entire group? [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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