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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Lanefan" data-source="post: 7514170" data-attributes="member: 29398"><p>As I said before, the system mechanics can give you guidelines (if you need them, i.e. if you're not already well-versed enough in the character to know what its reacton would be) in terms of positive-negative or friendly-hostile but can't always give you the actual reaction particularly when there's more than one that'll fit the bill.</p><p></p><p>The first three of those are physical actions not involving inter-character roleplay. The fourth is a mess - the player is saying she's bribing the clerk without actually bribing the clerk; and were I the GM here my next words would be something like "Well - are you actually offering him a bribe (in which case say what your character would be saying) or are you just standing there wallet in hand, hoping he gets the hint?"</p><p></p><p>And the fifth one is badly done, IMO. The player and-or the PC in the fiction might want a particular outcome but the Duchess doesn't know what it is and thus there's no reason yet for the GM to know either. What the player has to do here is just play it out, hope for the best, and see what happens...just like it'd probably work in real life.</p><p></p><p>In a case like this, where it's a PC and an NPC trying to roleplay off each other, it'd be best if neither the player nor the GM knew each other's intent going in and let the roleplay go where it may. In this instance the adage player knowledge = character knowledge should apply to the GM too!</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7514170, member: 29398"] As I said before, the system mechanics can give you guidelines (if you need them, i.e. if you're not already well-versed enough in the character to know what its reacton would be) in terms of positive-negative or friendly-hostile but can't always give you the actual reaction particularly when there's more than one that'll fit the bill. The first three of those are physical actions not involving inter-character roleplay. The fourth is a mess - the player is saying she's bribing the clerk without actually bribing the clerk; and were I the GM here my next words would be something like "Well - are you actually offering him a bribe (in which case say what your character would be saying) or are you just standing there wallet in hand, hoping he gets the hint?" And the fifth one is badly done, IMO. The player and-or the PC in the fiction might want a particular outcome but the Duchess doesn't know what it is and thus there's no reason yet for the GM to know either. What the player has to do here is just play it out, hope for the best, and see what happens...just like it'd probably work in real life. In a case like this, where it's a PC and an NPC trying to roleplay off each other, it'd be best if neither the player nor the GM knew each other's intent going in and let the roleplay go where it may. In this instance the adage player knowledge = character knowledge should apply to the GM too! [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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