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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Maxperson" data-source="post: 7514615" data-attributes="member: 23751"><p>Working out what actions the adventurers take happens before step 2. The player works those out and then describes them to the DM. It happens in-between step 1, the DM description of the environment and step 2. Working out the results of those actions just means the details, like is the action automatic fail/succeed, or does it require a roll. That doesn't mean the action has occurred in the fiction, but instead is just informative to the DM and allows the DM to narrate the results. I suppose it is a step 3a for the DM to work out what the results will be before he narrates them and causes them to occur within the fiction.</p><p></p><p></p><p></p><p>Sure, but so what. I didn't say the DM makes up whatever he wants, though he is within his power to do so, he probably will use the mechanics provided to figure it out. It doesn't matter at all to my argument, though. The action doesn't actually happen within the fiction until the DM narrates it during step 3.</p><p></p><p></p><p></p><p>Step 1 isn't for the DM at all, unless the PC is trying an action that is outside the scope of the rules and he has to make a ruling on whether or not it is possible.</p><p></p><p> </p><p></p><p>It's the way the game is written. Bring it up with the designers if you don't like it. </p><p></p><p></p><p></p><p>Of course it's the player. Unless there's some sort of mind control magic going on, the DM isn't going to be doing that for the player. </p><p></p><p></p><p></p><p>So is a Fireball, but the description describes the streak of fire moving. All instantaneous means is that the duration doesn't go from round to round, not that the effect takes place at the speed of light. During that travel time, the Magic Missile is vulnerable to the Shield spell. Once it hits, the Shield is useless.</p><p></p><p></p><p></p><p>If by not written anywhere in the rules, you mean written on page 202 of the PHB under Castin Time - Reactions, then I agree with you.</p><p></p><p>"Reactions</p><p>Some spells can be cast as reactions. <strong>These spells take a fraction of a second</strong> to bring about and are cast in response to some event."</p><p></p><p></p><p></p><p>Perhaps you should invest in a PHB instead of relying on the Basic PDF.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7514615, member: 23751"] Working out what actions the adventurers take happens before step 2. The player works those out and then describes them to the DM. It happens in-between step 1, the DM description of the environment and step 2. Working out the results of those actions just means the details, like is the action automatic fail/succeed, or does it require a roll. That doesn't mean the action has occurred in the fiction, but instead is just informative to the DM and allows the DM to narrate the results. I suppose it is a step 3a for the DM to work out what the results will be before he narrates them and causes them to occur within the fiction. Sure, but so what. I didn't say the DM makes up whatever he wants, though he is within his power to do so, he probably will use the mechanics provided to figure it out. It doesn't matter at all to my argument, though. The action doesn't actually happen within the fiction until the DM narrates it during step 3. Step 1 isn't for the DM at all, unless the PC is trying an action that is outside the scope of the rules and he has to make a ruling on whether or not it is possible. It's the way the game is written. Bring it up with the designers if you don't like it. Of course it's the player. Unless there's some sort of mind control magic going on, the DM isn't going to be doing that for the player. So is a Fireball, but the description describes the streak of fire moving. All instantaneous means is that the duration doesn't go from round to round, not that the effect takes place at the speed of light. During that travel time, the Magic Missile is vulnerable to the Shield spell. Once it hits, the Shield is useless. If by not written anywhere in the rules, you mean written on page 202 of the PHB under Castin Time - Reactions, then I agree with you. "Reactions Some spells can be cast as reactions. [B]These spells take a fraction of a second[/B] to bring about and are cast in response to some event." Perhaps you should invest in a PHB instead of relying on the Basic PDF. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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