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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Maxperson" data-source="post: 7514914" data-attributes="member: 23751"><p>Of course they bring about changes in fiction. Those changes just don't officially happen until the DM narrates them. Player decides he wants his PC to grill the barkeep for information about the Frog Lord and describes to the DM what he wants his PC Grabor to do. The DM decides that a charisma check is in order and has the player roll. The player rolls the die and makes the DC. </p><p></p><p>There are a few ways to narrate that. The DM might narrate the PC going up and asking the questions, then have the player roll, and then narrate some more, splitting what happens in fiction. Or the DM might wait until after the roll and then narrate the PC going up and talking to the NPC, and base the NPC's responses on the roll that happened. At no point, though, does what happens in the fiction happen until after the DM begins to narrate what happens. </p><p></p><p>Regardless of how the DM chooses to narrate the encounter with the barkeep, the player is the one who is enacting the change in the fiction by his declaration. The action just doesn't happen within the fiction until the DM narrates it based on what the player described and the results of any rolls or auto success/failures, what knowledge of the subject the NPC might have, etc. </p><p></p><p>While the DM has liberty to narrate the results of the player's declaration, he can't just decide to narrate anything he wants to narrate and ignore what the player declared. While the DM has the technical power to respond to the player's declaration with, "Grabor instead goes to the barmaid and orders a drink.", that would be a gross violation of the social contract and so it just doesn't happen unless the DM is a bad one. The DM is constrained by the social contract to go along with what the player declared and have the interaction between Grabor and the barkeep about the Frog Lord.</p><p></p><p></p><p></p><p>Why would you think that a player describing what he wants his PC to do isn't playing the game?</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7514914, member: 23751"] Of course they bring about changes in fiction. Those changes just don't officially happen until the DM narrates them. Player decides he wants his PC to grill the barkeep for information about the Frog Lord and describes to the DM what he wants his PC Grabor to do. The DM decides that a charisma check is in order and has the player roll. The player rolls the die and makes the DC. There are a few ways to narrate that. The DM might narrate the PC going up and asking the questions, then have the player roll, and then narrate some more, splitting what happens in fiction. Or the DM might wait until after the roll and then narrate the PC going up and talking to the NPC, and base the NPC's responses on the roll that happened. At no point, though, does what happens in the fiction happen until after the DM begins to narrate what happens. Regardless of how the DM chooses to narrate the encounter with the barkeep, the player is the one who is enacting the change in the fiction by his declaration. The action just doesn't happen within the fiction until the DM narrates it based on what the player described and the results of any rolls or auto success/failures, what knowledge of the subject the NPC might have, etc. While the DM has liberty to narrate the results of the player's declaration, he can't just decide to narrate anything he wants to narrate and ignore what the player declared. While the DM has the technical power to respond to the player's declaration with, "Grabor instead goes to the barmaid and orders a drink.", that would be a gross violation of the social contract and so it just doesn't happen unless the DM is a bad one. The DM is constrained by the social contract to go along with what the player declared and have the interaction between Grabor and the barkeep about the Frog Lord. Why would you think that a player describing what he wants his PC to do isn't playing the game? [/QUOTE]
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