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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Grainger" data-source="post: 7514986" data-attributes="member: 6779234"><p>Are we going for total realism or cinematic style fighting (the latter of which is better represented by D&D rules)?</p><p></p><p>In real fights, experienced combatants would be a lot of careful in battle (and indeed there is evidence that by and large, historical combatants - in battle or personal combat - were very cautious/defensive). Footwork drills and trained stances, for example, minimise the chances of slipping and tripping, although of course it could still happen. But trained fighters wouldn't usually recklessly jump around during fights and if they were any good, they would maintain situational awareness of hazards. Yes, they could be set upon by multiple foes, but then tripping over is the least of their worries.</p><p></p><p>In a cinematic style fight people do jump around recklessly - but then in cinematic fight, how often do people fall over (unless it's explicitly for the purposes of suspense/plot)? Movie characters don't simply fall over every few swings then just get up again.</p><p></p><p>So either way I'd say it isn't particularly fitting to have lots of pratfalls. If the fight is in an unusual envrionment - a narrow ledge, on ice etc. then fair enough - but then in that situation I'd prefer to do it as separate Dex checks rather than tied to the hit rolls anyway.</p></blockquote><p></p>
[QUOTE="Grainger, post: 7514986, member: 6779234"] Are we going for total realism or cinematic style fighting (the latter of which is better represented by D&D rules)? In real fights, experienced combatants would be a lot of careful in battle (and indeed there is evidence that by and large, historical combatants - in battle or personal combat - were very cautious/defensive). Footwork drills and trained stances, for example, minimise the chances of slipping and tripping, although of course it could still happen. But trained fighters wouldn't usually recklessly jump around during fights and if they were any good, they would maintain situational awareness of hazards. Yes, they could be set upon by multiple foes, but then tripping over is the least of their worries. In a cinematic style fight people do jump around recklessly - but then in cinematic fight, how often do people fall over (unless it's explicitly for the purposes of suspense/plot)? Movie characters don't simply fall over every few swings then just get up again. So either way I'd say it isn't particularly fitting to have lots of pratfalls. If the fight is in an unusual envrionment - a narrow ledge, on ice etc. then fair enough - but then in that situation I'd prefer to do it as separate Dex checks rather than tied to the hit rolls anyway. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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