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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Savevsdeath" data-source="post: 7520669" data-attributes="member: 73230"><p>So very many:</p><p></p><p>-Not D&D, but wouldn't matter because i'd leave a D&D game like this, too - Chronicles of Darkness - The ST and one player were buddies who played everything together, so the one player who was his buddy had a character that dominated every single scene and was super-overpowered and got preferential treatment in every situation and was generally allowed to overrule everyone at the table.</p><p></p><p>-Mutants and Masterminds 3E. Once again, a spotlight hog who made the game all about her to the point of rewriting the history of an established setting, to the detriment of other players and even their established backstories.</p><p></p><p>-DM got me and several others roped in, then hit us with nonsensical houserules that nerfed core mechanics into the ground and was not at all open to reconideration, then threw a tantrum when everyone said 'this changes or we walk'. So..we walked, every player but one RL friend of his.</p><p></p><p></p><p>These are recent ones, but over the years i've stood up and left a lot of tables, usually because of a bad DM. Poor houseruling always puts me off in any game. In D&D specifically, random chargen of any kind is a no-go. Nonsensical bans on core stuff like races/classes without a campaign-specific reason are a no-go. General inflexibility and lack of creativity as a Dm is a no-go. Joke campaigns are a no-go. Dungeon crawls are a no-go. There's a list of things i just don't play with, that DM's still keep springing on me for some reason.</p><p></p><p>And despite all this, finding games and DM's to run them hasn't been super hard, though that is often because I DM a lot, myself. If anything, finding a game where i can play that cool character concept i want to try is the hard part - it took me ...a year and some change? to get a game that would allow Artificers.</p></blockquote><p></p>
[QUOTE="Savevsdeath, post: 7520669, member: 73230"] So very many: -Not D&D, but wouldn't matter because i'd leave a D&D game like this, too - Chronicles of Darkness - The ST and one player were buddies who played everything together, so the one player who was his buddy had a character that dominated every single scene and was super-overpowered and got preferential treatment in every situation and was generally allowed to overrule everyone at the table. -Mutants and Masterminds 3E. Once again, a spotlight hog who made the game all about her to the point of rewriting the history of an established setting, to the detriment of other players and even their established backstories. -DM got me and several others roped in, then hit us with nonsensical houserules that nerfed core mechanics into the ground and was not at all open to reconideration, then threw a tantrum when everyone said 'this changes or we walk'. So..we walked, every player but one RL friend of his. These are recent ones, but over the years i've stood up and left a lot of tables, usually because of a bad DM. Poor houseruling always puts me off in any game. In D&D specifically, random chargen of any kind is a no-go. Nonsensical bans on core stuff like races/classes without a campaign-specific reason are a no-go. General inflexibility and lack of creativity as a Dm is a no-go. Joke campaigns are a no-go. Dungeon crawls are a no-go. There's a list of things i just don't play with, that DM's still keep springing on me for some reason. And despite all this, finding games and DM's to run them hasn't been super hard, though that is often because I DM a lot, myself. If anything, finding a game where i can play that cool character concept i want to try is the hard part - it took me ...a year and some change? to get a game that would allow Artificers. [/QUOTE]
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