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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="MNblockhead" data-source="post: 7520770" data-attributes="member: 6796661"><p>Is there no discussion about the campaign before you started playing? No session zero? Much of what you list is common and more a matter of group preference than a "bad DM." The only thing that would make these due to "bad" DMing would be if the DM somehow misled you on what kind of campaign was being run.</p><p></p><p></p><p></p><p>Random character generation is not poor house-ruling. It is a valid character-creation option and one that many players prefer. With my players it was the opposite. I was only going to allow point buy but they strongly preferred to roll up their characters, which we did together as part of session zero. Outside of Adventurer's League, I would think rolling up characters to be very common if not the norm. Or is it just us old folk who still roll our own?</p><p></p><p></p><p></p><p>I'm glad you included the caveat about needing a "campaign-specific reason." I've loosened up a great deal with this myself--made easier by switching to more of a kitchen-sink style campaign world. But there are still some races that seem like a bad fit and which the players themselves are not comfortable with. Also, there are some groups who want to stick with the classic non-monstrous races. Which is fine as long as it is all made clear up front. But not joining a campaign because you want to play a kobold is not the same as walking out on a campaign because of a poor DM. It just wasn't the kind of campaign you wanted to play in. </p><p></p><p></p><p></p><p>I can understand this. As a DM, however, I have to say that this is an area I'm sensitive about. I haven't the time, skill, or natural talent of a Matt Mercer. Also, I see myself as one player in the game. I'm not there to provide entertainment. I'm there to enjoy a game with friends. Personally, outside of games played for an audience (e.g. podcasts and streams), how well a group of players "gell" is more important than how great of an improvisational artist the DM is. </p><p></p><p></p><p></p><p>So, I shouldn't invite you to play in one of my Paranoia games? Got it. </p><p>Again, this is more about knowing what kind of campaign you are joining. Most slapstick issues I've experienced comes from players joining a non-slapstick campaigns who want to make a joke out of everything. Again, that's just expectations out of alignment. That same player might be a great person to play with in a different campaign.</p><p></p><p></p><p></p><p></p><p>Which is what I'm running now. Again, make sure you understand what kind of campaign is being run. </p><p></p><p></p><p></p><p>Probably because a good number of people like those things. Were these "sprung" on you in the middle of a campaign? Otherwise, it seems you joined a campaign without understanding what it involved.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7520770, member: 6796661"] Is there no discussion about the campaign before you started playing? No session zero? Much of what you list is common and more a matter of group preference than a "bad DM." The only thing that would make these due to "bad" DMing would be if the DM somehow misled you on what kind of campaign was being run. Random character generation is not poor house-ruling. It is a valid character-creation option and one that many players prefer. With my players it was the opposite. I was only going to allow point buy but they strongly preferred to roll up their characters, which we did together as part of session zero. Outside of Adventurer's League, I would think rolling up characters to be very common if not the norm. Or is it just us old folk who still roll our own? I'm glad you included the caveat about needing a "campaign-specific reason." I've loosened up a great deal with this myself--made easier by switching to more of a kitchen-sink style campaign world. But there are still some races that seem like a bad fit and which the players themselves are not comfortable with. Also, there are some groups who want to stick with the classic non-monstrous races. Which is fine as long as it is all made clear up front. But not joining a campaign because you want to play a kobold is not the same as walking out on a campaign because of a poor DM. It just wasn't the kind of campaign you wanted to play in. I can understand this. As a DM, however, I have to say that this is an area I'm sensitive about. I haven't the time, skill, or natural talent of a Matt Mercer. Also, I see myself as one player in the game. I'm not there to provide entertainment. I'm there to enjoy a game with friends. Personally, outside of games played for an audience (e.g. podcasts and streams), how well a group of players "gell" is more important than how great of an improvisational artist the DM is. So, I shouldn't invite you to play in one of my Paranoia games? Got it. Again, this is more about knowing what kind of campaign you are joining. Most slapstick issues I've experienced comes from players joining a non-slapstick campaigns who want to make a joke out of everything. Again, that's just expectations out of alignment. That same player might be a great person to play with in a different campaign. Which is what I'm running now. Again, make sure you understand what kind of campaign is being run. Probably because a good number of people like those things. Were these "sprung" on you in the middle of a campaign? Otherwise, it seems you joined a campaign without understanding what it involved. [/QUOTE]
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