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What do the PCs find in a City of the Jann?
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<blockquote data-quote="Quickleaf" data-source="post: 6969774" data-attributes="member: 20323"><p>Hah, different crowds! Never even occurred to me until you pointed it out!</p><p></p><p></p><p></p><p>I liked how in your conversion of Zakhara's jann you removed the <em>etherealness</em> and flying – it just made more sense with how they're depicted as being bound to the world and traveling in wondrous caravans. With the these jann of Qaybar I'm looking to do a direct translation of the AD&D and d20 jann keeping those powers since they're more "in tune" with their elemental roots.</p><p></p><p>Simple politeness makes sense. I do imagine that more sensitive areas like the armory, prison, emir's palace, and so forth would have defenses like gorgon's blood; if not to protect against rebellious jann, then to protect from dao with the ability to <em>passwall</em>.</p><p></p><p>The more I think about a city built with inhabitants with the ability to enter the border Ethereal, the more I think Qaybar would have a presence on the border Ethereal. Sort of a city within/parallel to the city, with some architecture extending into the Border Ethereal (or new architecture entirely!). Ethereal access is the one exception to the restriction on teleportation/planeshifting magic; so spells with an ethereal presence like <em>blink</em>, <em>forcecage</em>, <em>Leomund's secret chest</em>, <em>Mordenkainen's faithful hound</em>, and <em>wall of force</em> still would function and might be highly valued. The jann (and perhaps anyone powerful jann bestow with a charm) would routinely use the border Ethereal, both on guard duty and for convenient conveyance</p><p></p><p>It's reminding me a bit of this concept art from the 2008 Prince of Persia game...</p><p></p><p>[SBLOCK]<img src="http://simoncpage.co.uk/blog/wp-content/uploads/2009/02/prince-of-persia-art-10.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/SBLOCK]</p><p></p><p>There was a sort of spirit world to the city in that game which defied normal physics - running up walls, flying, teleporter pads - and could be used to access hard-to-reach areas & uncover secrets.</p><p></p><p>Hmm. Maybe when sandstorms hit Qaybar, warning balls toll not just on the Material Plane but on the Border Ethereal as well as it is struck by an ether cyclone concurrently with the sandstorm.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6969774, member: 20323"] Hah, different crowds! Never even occurred to me until you pointed it out! I liked how in your conversion of Zakhara's jann you removed the [I]etherealness[/I] and flying – it just made more sense with how they're depicted as being bound to the world and traveling in wondrous caravans. With the these jann of Qaybar I'm looking to do a direct translation of the AD&D and d20 jann keeping those powers since they're more "in tune" with their elemental roots. Simple politeness makes sense. I do imagine that more sensitive areas like the armory, prison, emir's palace, and so forth would have defenses like gorgon's blood; if not to protect against rebellious jann, then to protect from dao with the ability to [I]passwall[/I]. The more I think about a city built with inhabitants with the ability to enter the border Ethereal, the more I think Qaybar would have a presence on the border Ethereal. Sort of a city within/parallel to the city, with some architecture extending into the Border Ethereal (or new architecture entirely!). Ethereal access is the one exception to the restriction on teleportation/planeshifting magic; so spells with an ethereal presence like [I]blink[/I], [I]forcecage[/I], [I]Leomund's secret chest[/I], [I]Mordenkainen's faithful hound[/I], and [I]wall of force[/I] still would function and might be highly valued. The jann (and perhaps anyone powerful jann bestow with a charm) would routinely use the border Ethereal, both on guard duty and for convenient conveyance It's reminding me a bit of this concept art from the 2008 Prince of Persia game... [SBLOCK][IMG]http://simoncpage.co.uk/blog/wp-content/uploads/2009/02/prince-of-persia-art-10.jpg[/IMG][/SBLOCK] There was a sort of spirit world to the city in that game which defied normal physics - running up walls, flying, teleporter pads - and could be used to access hard-to-reach areas & uncover secrets. Hmm. Maybe when sandstorms hit Qaybar, warning balls toll not just on the Material Plane but on the Border Ethereal as well as it is struck by an ether cyclone concurrently with the sandstorm. [/QUOTE]
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What do the PCs find in a City of the Jann?
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