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What DO you DO for... Clerics?
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<blockquote data-quote="Rolzup" data-source="post: 2829353" data-attributes="member: 10105"><p>Clerics are gone...kinda.</p><p></p><p>I'm keeping the mechanics, but changing the flavor. Clerics are now Theurgists, and they practice one of the few sorts of magic actually condemned by the Church (the others being Warlockry, Binding, and Necromancy).</p><p></p><p>Bascially, it works like this:</p><p></p><p>Each cleric worships a "dead" god; a deity forgotten by the rest of the world. They uncover these gods through research, by becoming an acolyte to an older Theurgist, or...other ways, which shall not be discussed.</p><p></p><p>But once they uncover the names of their chosen god, and make contact with Him, a symbiotic relationship is established. The Theurgist worships the god, strengthening Him with the power of his faith...and the god, in turn, rewards that faith with power in the form of spells.</p><p></p><p>The stronger the Theurgist's faith, the stronger his god becomes, and the stronger the Theurgist's magic grows. It's a nice little cycle.</p><p></p><p>The Church, on the other hand, cannot have Theurgists. The Sun God is the object of worship from millions of individuals, and is immeasurably powerful as a result...but with so many worshippers, He is unable to focus His attention on any one of them. And how can He answer their prayers, when so many of them are contradictory?</p><p></p><p>He can, and does, work Big Miracles when the occasion demands. Earthquakes, angelic visitations, and such. And He hand-picks champions to do his work in the world, but trusts them to use their own judgement in the matter.</p><p></p><p>Paladins, in other words.</p></blockquote><p></p>
[QUOTE="Rolzup, post: 2829353, member: 10105"] Clerics are gone...kinda. I'm keeping the mechanics, but changing the flavor. Clerics are now Theurgists, and they practice one of the few sorts of magic actually condemned by the Church (the others being Warlockry, Binding, and Necromancy). Bascially, it works like this: Each cleric worships a "dead" god; a deity forgotten by the rest of the world. They uncover these gods through research, by becoming an acolyte to an older Theurgist, or...other ways, which shall not be discussed. But once they uncover the names of their chosen god, and make contact with Him, a symbiotic relationship is established. The Theurgist worships the god, strengthening Him with the power of his faith...and the god, in turn, rewards that faith with power in the form of spells. The stronger the Theurgist's faith, the stronger his god becomes, and the stronger the Theurgist's magic grows. It's a nice little cycle. The Church, on the other hand, cannot have Theurgists. The Sun God is the object of worship from millions of individuals, and is immeasurably powerful as a result...but with so many worshippers, He is unable to focus His attention on any one of them. And how can He answer their prayers, when so many of them are contradictory? He can, and does, work Big Miracles when the occasion demands. Earthquakes, angelic visitations, and such. And He hand-picks champions to do his work in the world, but trusts them to use their own judgement in the matter. Paladins, in other words. [/QUOTE]
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