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What DO you DO for... Fighters?
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<blockquote data-quote="Storyteller01" data-source="post: 2928433" data-attributes="member: 20931"><p>Not an official write up, since only one player in my group has played a fighter, and he didn't stay with us long (rather annoying, that). So far, it's had mostly NPC use, and it's becoming the fighter's version of the bard's Perform skill (one skill; many uses)... </p><p></p><p>To date, it's given minor bonuses to combat if preplanned, depending on the type of combat. Ambushes may get a bonus to initiative, defending in a siege may give bonuses to fortification, bonus cover may be given for base camp against snipers when setting down for the night, etc. Nothing set in stone, the bonuses aren't large enough to be game breaking, and large amounts of time are needed to make it effective.</p><p></p><p>In combat (not planning it), it's mostly used to counter feints, tumbling, and Hide checks for snipers after their initial attack (if I were that sniper, where would I be hiding??). I converted the OA Iaijutsu skill for ranged weapons, and a ranger in the group has the skill. It's helped immensely in keeping NPC fighters alive (no range penalties <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ).</p><p></p><p>I developed it during 3.0 (the great nebulous knowledge rolls), and I never bothered to convert to 3.5. I don't have a lot pinned down.</p></blockquote><p></p>
[QUOTE="Storyteller01, post: 2928433, member: 20931"] Not an official write up, since only one player in my group has played a fighter, and he didn't stay with us long (rather annoying, that). So far, it's had mostly NPC use, and it's becoming the fighter's version of the bard's Perform skill (one skill; many uses)... To date, it's given minor bonuses to combat if preplanned, depending on the type of combat. Ambushes may get a bonus to initiative, defending in a siege may give bonuses to fortification, bonus cover may be given for base camp against snipers when setting down for the night, etc. Nothing set in stone, the bonuses aren't large enough to be game breaking, and large amounts of time are needed to make it effective. In combat (not planning it), it's mostly used to counter feints, tumbling, and Hide checks for snipers after their initial attack (if I were that sniper, where would I be hiding??). I converted the OA Iaijutsu skill for ranged weapons, and a ranger in the group has the skill. It's helped immensely in keeping NPC fighters alive (no range penalties :) ). I developed it during 3.0 (the great nebulous knowledge rolls), and I never bothered to convert to 3.5. I don't have a lot pinned down. [/QUOTE]
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What DO you DO for... Fighters?
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