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What DO you DO for... Fighters?
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<blockquote data-quote="Atreides" data-source="post: 2969794" data-attributes="member: 42325"><p>DarkKestral,</p><p></p><p>I would consider adding Tumble as a class skill as well - while it does have non-combat functionality, it is MUCH more combat functional then some of the other skills you game them...</p><p></p><p>I definitely like the Magic Shield and Iron Self - help the fighters keep up in a high magic world - but I am not clear on Fighter's cunning - can you explain your design intent? </p><p></p><p></p><p></p><p>As for Knowledge (Tactics) - I basically designed a skill called Battle which is basically small group tactics as well as large scale maneuvering (several hundred men at a time). I would use the skill for establishing or detecting ambush like conditions - or perhaps when drawing up a design plan to raid the giants cave - a success may reveal a weakness to the structure which no one else was privy to - things like that.</p></blockquote><p></p>
[QUOTE="Atreides, post: 2969794, member: 42325"] DarkKestral, I would consider adding Tumble as a class skill as well - while it does have non-combat functionality, it is MUCH more combat functional then some of the other skills you game them... I definitely like the Magic Shield and Iron Self - help the fighters keep up in a high magic world - but I am not clear on Fighter's cunning - can you explain your design intent? As for Knowledge (Tactics) - I basically designed a skill called Battle which is basically small group tactics as well as large scale maneuvering (several hundred men at a time). I would use the skill for establishing or detecting ambush like conditions - or perhaps when drawing up a design plan to raid the giants cave - a success may reveal a weakness to the structure which no one else was privy to - things like that. [/QUOTE]
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Community
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What DO you DO for... Fighters?
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