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What DO you DO for... Fighters?
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<blockquote data-quote="Quartz" data-source="post: 3403830" data-attributes="member: 40552"><p>I'm not sure that there's anything that needs doing to the fighter that can't be cured with some judicious multiclassing. Need skills? Take levels in Ranger or Rogue. Need to be a more disciplined warrior? Take levels in Monk. Want to be a warrior with divine backing without spells? Take a few levels in Paladin. Etc.</p><p></p><p>One thing I do for all characters is have the concept of character skills. Character skills are all the skills the character has had as class skills in which the character has invested at least one skill point. Character skills are purchased at 1 rank per SP, no matter the current class.</p><p></p><p>Multi-classing to classes without full BAB progression can really kick Fighters at Epic levels, though. I previously thought that Epic Prowess was a way around this, but I've been corrected. It actually affects all Epic characters with class-specific feats. Therefore I propose the following house rules, which affects all characters:</p><p></p><p>1. Epic Prowess increases your EAB by +1.</p><p></p><p>2. You do not need 20 levels in a class to qualify for epic class-specific feats. For example, Mostin the Metagnostic is a Wizard 10 / Alienist 10 at 20th level. He then adds 5 levels of Wizard. Ordinarily his bonus feat for being a 15th level Wizard would have to be non-epic, but because he's an epic character he can take an epic magic feat. I'm aware that this significantly benefits characters who multiclass into Fighter after turning Epic, but it does get rid of the Ftr 20 / Wiz 20 vs Wiz 20 / Ftr 20 argument.</p><p></p><p>I'm also toying with:</p><p></p><p>3. Allowing an Inherent Bonus to BAB. I'm really not sure about this one.</p><p></p><p>4. Making the damage die equal to the current hit die of the character, regardless of the weapon. While this may seem to favour knights and barbarians, the fighters get extra feats which mean that the average base damage of the former is soon surpassed.</p></blockquote><p></p>
[QUOTE="Quartz, post: 3403830, member: 40552"] I'm not sure that there's anything that needs doing to the fighter that can't be cured with some judicious multiclassing. Need skills? Take levels in Ranger or Rogue. Need to be a more disciplined warrior? Take levels in Monk. Want to be a warrior with divine backing without spells? Take a few levels in Paladin. Etc. One thing I do for all characters is have the concept of character skills. Character skills are all the skills the character has had as class skills in which the character has invested at least one skill point. Character skills are purchased at 1 rank per SP, no matter the current class. Multi-classing to classes without full BAB progression can really kick Fighters at Epic levels, though. I previously thought that Epic Prowess was a way around this, but I've been corrected. It actually affects all Epic characters with class-specific feats. Therefore I propose the following house rules, which affects all characters: 1. Epic Prowess increases your EAB by +1. 2. You do not need 20 levels in a class to qualify for epic class-specific feats. For example, Mostin the Metagnostic is a Wizard 10 / Alienist 10 at 20th level. He then adds 5 levels of Wizard. Ordinarily his bonus feat for being a 15th level Wizard would have to be non-epic, but because he's an epic character he can take an epic magic feat. I'm aware that this significantly benefits characters who multiclass into Fighter after turning Epic, but it does get rid of the Ftr 20 / Wiz 20 vs Wiz 20 / Ftr 20 argument. I'm also toying with: 3. Allowing an Inherent Bonus to BAB. I'm really not sure about this one. 4. Making the damage die equal to the current hit die of the character, regardless of the weapon. While this may seem to favour knights and barbarians, the fighters get extra feats which mean that the average base damage of the former is soon surpassed. [/QUOTE]
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What DO you DO for... Fighters?
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