Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What do you do when players say "we go north" but their characters don't have the "Keen Mind" Feat or Navigation Equipment?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 7351715" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>I'm sorry, but you guys are <em>far</em> to nice to your players! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>In my game, if a player simply states "We'll head North"...I wait for a second or two. If they haven't offered up 'how' they are doing that, I make an assumption and roll their Survival check for them. Depending on what I roll, they either figure out which way actually IS north...or they fail and kinda just wonder off in a direction determined as per 1e AD&D, Hackmaster, or BECMI (depending on whatever book is closest to me at the time...or whatever book I know the location of...I have FAR too many RPG's, stacks of paper, pads of graph paper, etc).</p><p></p><p>Of course, my players know my 'style' of DM'ing so they are usually pretty good at explaining what/how they are doing stuff. They still get caught in situations where someone will say something like "We head north"...and then I'll say "North? Really?"...and they all look at their sheets and realize that nobody has a freaking clue how to navigate in the wilderness. Or nobody knows how to swim, or fish, or whatever (depending on what RPG we're playing).</p><p></p><p>Anyway, yeah...you guys are pretty nice DM's. I'm...er...less so? I guess as long as everyone's having fun and all that.. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7351715, member: 45197"] Hiya! I'm sorry, but you guys are [I]far[/I] to nice to your players! ;) In my game, if a player simply states "We'll head North"...I wait for a second or two. If they haven't offered up 'how' they are doing that, I make an assumption and roll their Survival check for them. Depending on what I roll, they either figure out which way actually IS north...or they fail and kinda just wonder off in a direction determined as per 1e AD&D, Hackmaster, or BECMI (depending on whatever book is closest to me at the time...or whatever book I know the location of...I have FAR too many RPG's, stacks of paper, pads of graph paper, etc). Of course, my players know my 'style' of DM'ing so they are usually pretty good at explaining what/how they are doing stuff. They still get caught in situations where someone will say something like "We head north"...and then I'll say "North? Really?"...and they all look at their sheets and realize that nobody has a freaking clue how to navigate in the wilderness. Or nobody knows how to swim, or fish, or whatever (depending on what RPG we're playing). Anyway, yeah...you guys are pretty nice DM's. I'm...er...less so? I guess as long as everyone's having fun and all that.. :) ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What do you do when players say "we go north" but their characters don't have the "Keen Mind" Feat or Navigation Equipment?
Top