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What do you find hardest when running RPGs?
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<blockquote data-quote="MNblockhead" data-source="post: 7468886" data-attributes="member: 6796661"><p>A couple options could be:</p><p></p><p>Make a skill challenge: Matt Colville in his Running the Game series suggests skill challenges (#21, here: <a href="https://www.youtube.com/watch?v=GvOeqDpkBm8);" target="_blank">https://www.youtube.com/watch?v=GvOeqDpkBm8);</a> basically, it combines a whole bunch of skill checks (and even combat) into high-level skill challenges. Done well, it is a fun game-in-a-game that makes skills matter without descending into a slog of skill-check minutia. Rather than me typing out all the details, I recommend watching the video. </p><p></p><p>If your group likes group story telling, use travel to go around the table and have each player describe one challenge their character over came. Use that to learn more about how they see their character and find ways to work any interesting bits into your campaign later on.</p><p></p><p>Do a hex crawl. Give them a basic map with hexes that has major geographical features and settlements on it, have it printed on normal, non-glossy paper so that it can be easily marked up. As they interact with NPCs they can learn rumors and intel that they can mark on their map. They have to get from A to B, but need to decide the route to take. The quick way is by road but goes through a canyon where there have been bandit attacks. Over the mountain will avoid that, but there have been peryton sightings. Etc.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7468886, member: 6796661"] A couple options could be: Make a skill challenge: Matt Colville in his Running the Game series suggests skill challenges (#21, here: [url]https://www.youtube.com/watch?v=GvOeqDpkBm8);[/url] basically, it combines a whole bunch of skill checks (and even combat) into high-level skill challenges. Done well, it is a fun game-in-a-game that makes skills matter without descending into a slog of skill-check minutia. Rather than me typing out all the details, I recommend watching the video. If your group likes group story telling, use travel to go around the table and have each player describe one challenge their character over came. Use that to learn more about how they see their character and find ways to work any interesting bits into your campaign later on. Do a hex crawl. Give them a basic map with hexes that has major geographical features and settlements on it, have it printed on normal, non-glossy paper so that it can be easily marked up. As they interact with NPCs they can learn rumors and intel that they can mark on their map. They have to get from A to B, but need to decide the route to take. The quick way is by road but goes through a canyon where there have been bandit attacks. Over the mountain will avoid that, but there have been peryton sightings. Etc. [/QUOTE]
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