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What do you find in a city of aberrations?
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<blockquote data-quote="shilsen" data-source="post: 2883949" data-attributes="member: 198"><p>Firstly, my players stay out! Yes, Rackhir, Michael Tree and AviLazar - that means YOU!</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>I don't use the creative minds of ENWorld enough, so I thought I'd ask for some ideas for a situation in my Eberron game (in my sig). </p><p></p><p>The group of five PCs and an NPC wizard (all 9th lvl) have just reached Yarkuun Draal, an ancient hobgoblin city that was overrun by an army of aberrations nearly 9,000 yrs ago during an extraplanar invasion. Though the invasion was driven back, the city was never recovered.</p><p></p><p>The city is very large, being set into both walls of a huge gorge, with an inlet of the nearby ocean at the bottom forming a natural harbor. Hence, much of it also lies beneath the immediate surface, consisting of building, chambers and caverns that extend into the walls of the gorge on either side. I'm visualizing it as not so much occupied as a whole but as having a large number of aberrations dwelling therein in scattered groups, with some powerful aberrations exercising nominal rule over the area.</p><p></p><p>An added factor in the city is the presence of a dimensional seal. For non-Eberronphiles, that's a magical seal which blocks off access to the dimension the aberations first came from. One of the daelkyr (double plus ungood powerful outsider that creates aberrations) is kept sealed beneath the city due to the dimensional seal, but it (and its minions) continually create strange monstrosities to populate the city, hoping to attract adventurers who might end up destroying the seal (the daelkyr and the aberrations are unable to affect it).</p><p></p><p>The PCs are primarily there to explore, learn more about aberrations and the lore of the daelkyr (the NPC and one PC are both alienists), and, of course, kill things and take their stuff. The NPC suspects - and has mentioned - the possibility of a dimensional seal being present, but none of them know of a daelkyr in the area.</p><p></p><p>So, with all of that preamble, what I'm looking for are suggestions for:</p><p></p><p>(1) interesting treasure for the PCs (both magical and mundane)</p><p>(2) descriptions of scenes, architecture, items, and anything else that appropriate conveys the alien nature of what they are encountering</p><p>(3) ideas for strange enemies to encounter (more description than mechanics, since I like using existing creatures with variant flavor)</p><p></p><p>And anything else that comes to mind. Extra points for anything that makes my players throw up and/or go "Damn - that's just wrong!" <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Any ideas?</p><p></p><p>Thanks in advance!</p></blockquote><p></p>
[QUOTE="shilsen, post: 2883949, member: 198"] Firstly, my players stay out! Yes, Rackhir, Michael Tree and AviLazar - that means YOU! . . . . . . I don't use the creative minds of ENWorld enough, so I thought I'd ask for some ideas for a situation in my Eberron game (in my sig). The group of five PCs and an NPC wizard (all 9th lvl) have just reached Yarkuun Draal, an ancient hobgoblin city that was overrun by an army of aberrations nearly 9,000 yrs ago during an extraplanar invasion. Though the invasion was driven back, the city was never recovered. The city is very large, being set into both walls of a huge gorge, with an inlet of the nearby ocean at the bottom forming a natural harbor. Hence, much of it also lies beneath the immediate surface, consisting of building, chambers and caverns that extend into the walls of the gorge on either side. I'm visualizing it as not so much occupied as a whole but as having a large number of aberrations dwelling therein in scattered groups, with some powerful aberrations exercising nominal rule over the area. An added factor in the city is the presence of a dimensional seal. For non-Eberronphiles, that's a magical seal which blocks off access to the dimension the aberations first came from. One of the daelkyr (double plus ungood powerful outsider that creates aberrations) is kept sealed beneath the city due to the dimensional seal, but it (and its minions) continually create strange monstrosities to populate the city, hoping to attract adventurers who might end up destroying the seal (the daelkyr and the aberrations are unable to affect it). The PCs are primarily there to explore, learn more about aberrations and the lore of the daelkyr (the NPC and one PC are both alienists), and, of course, kill things and take their stuff. The NPC suspects - and has mentioned - the possibility of a dimensional seal being present, but none of them know of a daelkyr in the area. So, with all of that preamble, what I'm looking for are suggestions for: (1) interesting treasure for the PCs (both magical and mundane) (2) descriptions of scenes, architecture, items, and anything else that appropriate conveys the alien nature of what they are encountering (3) ideas for strange enemies to encounter (more description than mechanics, since I like using existing creatures with variant flavor) And anything else that comes to mind. Extra points for anything that makes my players throw up and/or go "Damn - that's just wrong!" :) Any ideas? Thanks in advance! [/QUOTE]
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