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What DO you like about 1E AD&D
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<blockquote data-quote="Theron" data-source="post: 3901329" data-attributes="member: 2326"><p>Wil McLean's cartoons. The fact that the game had a sense of humor about itself back in the day.</p><p></p><p>The 1e Ranger. No dual wielding finesse fighter he!</p><p></p><p>The glorious, evocative artwork. Simple and raw at times, but full of potential. Others mentioned "A Paladin in Hell." It didn't inspire me to duplicate it in a game, it inspired me to earn the right to duplicate it in a game.</p><p></p><p>Eleven million flavors of polearms. AD&D, specifically first edition, is the source of my lifelong fascination with medieval armour, weapons, and warfare.</p><p></p><p>Finding out the Lucerne Hammer wasn't a blunt weapon and therefore not legal for Clerics to tote around.</p><p></p><p>(Interesting factoid: my Firefox spell checker doesn't like polearms or armour, but it doesn't have a problem with Lucerne. Odd.)</p><p></p><p>The mix-n-match Gamma World and Boot Hill conversion rules.</p><p></p><p>The utterly mad, nearly stream-of-consciousness level of organization the original DMG sports.</p><p></p><p>The fact that narrative fluff seemed to matter more back then. Maybe it was the legacy of High Gygaxian English, or just a different approach to the reader in those days, but I don't think you'd ever see a product like the original FR Magister sourcebook today, that sported extensive histories of the magic items therein. I still love the description of the Wand of Teeth.</p><p></p><p>The fact that I can use it with C&C and hardly break a sweat.</p></blockquote><p></p>
[QUOTE="Theron, post: 3901329, member: 2326"] Wil McLean's cartoons. The fact that the game had a sense of humor about itself back in the day. The 1e Ranger. No dual wielding finesse fighter he! The glorious, evocative artwork. Simple and raw at times, but full of potential. Others mentioned "A Paladin in Hell." It didn't inspire me to duplicate it in a game, it inspired me to earn the right to duplicate it in a game. Eleven million flavors of polearms. AD&D, specifically first edition, is the source of my lifelong fascination with medieval armour, weapons, and warfare. Finding out the Lucerne Hammer wasn't a blunt weapon and therefore not legal for Clerics to tote around. (Interesting factoid: my Firefox spell checker doesn't like polearms or armour, but it doesn't have a problem with Lucerne. Odd.) The mix-n-match Gamma World and Boot Hill conversion rules. The utterly mad, nearly stream-of-consciousness level of organization the original DMG sports. The fact that narrative fluff seemed to matter more back then. Maybe it was the legacy of High Gygaxian English, or just a different approach to the reader in those days, but I don't think you'd ever see a product like the original FR Magister sourcebook today, that sported extensive histories of the magic items therein. I still love the description of the Wand of Teeth. The fact that I can use it with C&C and hardly break a sweat. [/QUOTE]
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