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<blockquote data-quote="cougent" data-source="post: 3917612" data-attributes="member: 48665"><p>Everything else already mentioned, but especially the conditions and restrictions on races and classes. For me this <em>added</em> to the game because it meant that everyone and everything was truly different. I have always hated the generic "anyone can do anything" attitude of 3E. I know some love it, but for me it is just a big wimp out. In AD&D you had to "role" play a lot more because it was so open ended on rules and because the Human Paladin was <strong>So</strong> different than the Dwarven fighter that they never crossed over each other even being cousin classes. Aside from my beloved Cleric; Assassins, Paladins, Illusionists, Druids, and a Dragon magazine variant called the Archer-Ranger were my favorite classes to play because they were harder and different.</p><p></p><p>Already mentioned but highlited quickly:</p><p>Different XP progressions</p><p>Psionics!</p><p>Gygaxian prose (which was contagious also)</p></blockquote><p></p>
[QUOTE="cougent, post: 3917612, member: 48665"] Everything else already mentioned, but especially the conditions and restrictions on races and classes. For me this [i]added[/i] to the game because it meant that everyone and everything was truly different. I have always hated the generic "anyone can do anything" attitude of 3E. I know some love it, but for me it is just a big wimp out. In AD&D you had to "role" play a lot more because it was so open ended on rules and because the Human Paladin was [b]So[/b] different than the Dwarven fighter that they never crossed over each other even being cousin classes. Aside from my beloved Cleric; Assassins, Paladins, Illusionists, Druids, and a Dragon magazine variant called the Archer-Ranger were my favorite classes to play because they were harder and different. Already mentioned but highlited quickly: Different XP progressions Psionics! Gygaxian prose (which was contagious also) [/QUOTE]
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