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<blockquote data-quote="SuStel" data-source="post: 3918795" data-attributes="member: 28997"><p>I like the simplicity of what the player needs to know, especially when compared with other, skill-based games.</p><p></p><p>Here's the entirety of what a player needs on his character sheet:</p><p></p><p>Grunk, Human, 6'2", 180 lbs.</p><p>1st level Fighter, Neutral Good</p><p>STR 13; INT 9; WIS 10; DEX 12; CON 11; CHA 10</p><p>HP 6; AC 5; XP 0</p><p>Languages: Common, Neutral Good</p><p>Proficiencies: broad sword, dagger, short bow, spear</p><p>Secondary Skills: Fisherman</p><p>Money: 2 gp.</p><p>Equipment: chain mail armor, broad sword & scabbard, small shield, backpack, 2 torches, tinder box, large sack, belt.</p><p></p><p>As you played you'd acquire more information, but it never really gets complicated. All those bonuses and penalties and calculations can be looked up as needed, noted when desired, or given by the DM. Honestly, who needs to know his constitution bonus to hit points at a moment's notice? If Grunk had a 16 strength, that might call for a note of (+1 dmg) next to the number, but you just don't need all the information in the book right in front of you all the time.</p><p></p><p>To summarize: I liked that time when you could write up your whole character on a 3"x5" index card.</p></blockquote><p></p>
[QUOTE="SuStel, post: 3918795, member: 28997"] I like the simplicity of what the player needs to know, especially when compared with other, skill-based games. Here's the entirety of what a player needs on his character sheet: Grunk, Human, 6'2", 180 lbs. 1st level Fighter, Neutral Good STR 13; INT 9; WIS 10; DEX 12; CON 11; CHA 10 HP 6; AC 5; XP 0 Languages: Common, Neutral Good Proficiencies: broad sword, dagger, short bow, spear Secondary Skills: Fisherman Money: 2 gp. Equipment: chain mail armor, broad sword & scabbard, small shield, backpack, 2 torches, tinder box, large sack, belt. As you played you'd acquire more information, but it never really gets complicated. All those bonuses and penalties and calculations can be looked up as needed, noted when desired, or given by the DM. Honestly, who needs to know his constitution bonus to hit points at a moment's notice? If Grunk had a 16 strength, that might call for a note of (+1 dmg) next to the number, but you just don't need all the information in the book right in front of you all the time. To summarize: I liked that time when you could write up your whole character on a 3"x5" index card. [/QUOTE]
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