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What do you think a psychic class should look like in 5e?
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<blockquote data-quote="RangerWickett" data-source="post: 6371046" data-attributes="member: 63"><p>I'd not go for that many specific 'spells,' but have a few at-will abilities that you can power up with power points.</p><p></p><p>Yes, have six types of psionic talents (clairsentience, metacreation, psychokinesis, psychoportation, psychometabolism, telepathy), each with two or three different devotions.</p><p></p><p><strong>Telepath</strong></p><p>I'd go for something sorta like grappling in 3rd edition. You start off with contact, and then can combo into different powers. If you want to get into someone's head, you first try to make contact, which forces them to make a Wis save to notice your presence. </p><p></p><p>Then, depending on which psionic devotions you have, you can proceed to then force an Int save to create illusions in their mind, Wis save to read their thoughts, or Cha save to compel actions or elicit emotions.</p><p></p><p><strong>Psychokinesis</strong></p><p>The two devotions would be energy (fire or electricity) and movement (shoving people around). You level determines how big an area of fire/etc you can create and how much damage it deals, or what your equivalent strength is.</p><p></p><p>I <em>don't</em> want a "once per day" psychic power called Crush that does Xd6 damage. I want a psion to pick up a giant club with her mind and bash you with it, with an equivalent Strength of 26.</p><p></p><p><strong>Metacreation</strong></p><p>Let's go full Green Lantern here and let you create whatever you want, but be limited in how much at a time based on level. Give some examples, but leave it mostly open to player creativity. Devotions would be animation (ectoplasmic critters) and manifestation (ectoplasmic objects).</p><p></p><p><strong>Clairsentience</strong></p><p>This one's kinda the weak one. Maybe bundle psychoportation into it, and call it Clairpresence to represent either seeing from afar or actually traveling afar.</p><p></p><p><strong>Psychometabolism</strong></p><p>Devotions would be metastasis (transforming flesh into new shapes) and mediation (controlling natural processes and healing).</p><p></p><p> </p><p>I'd actually want to set up psionics as something that you'd mostly multiclass with. Most people would have a level or two, get one type of psychic power with limited uses, and then focus on a different class. A devoted psion would get access to a big variety of powers, and honestly would start to look a bit like a wizard.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6371046, member: 63"] I'd not go for that many specific 'spells,' but have a few at-will abilities that you can power up with power points. Yes, have six types of psionic talents (clairsentience, metacreation, psychokinesis, psychoportation, psychometabolism, telepathy), each with two or three different devotions. [b]Telepath[/b] I'd go for something sorta like grappling in 3rd edition. You start off with contact, and then can combo into different powers. If you want to get into someone's head, you first try to make contact, which forces them to make a Wis save to notice your presence. Then, depending on which psionic devotions you have, you can proceed to then force an Int save to create illusions in their mind, Wis save to read their thoughts, or Cha save to compel actions or elicit emotions. [b]Psychokinesis[/b] The two devotions would be energy (fire or electricity) and movement (shoving people around). You level determines how big an area of fire/etc you can create and how much damage it deals, or what your equivalent strength is. I [i]don't[/i] want a "once per day" psychic power called Crush that does Xd6 damage. I want a psion to pick up a giant club with her mind and bash you with it, with an equivalent Strength of 26. [b]Metacreation[/b] Let's go full Green Lantern here and let you create whatever you want, but be limited in how much at a time based on level. Give some examples, but leave it mostly open to player creativity. Devotions would be animation (ectoplasmic critters) and manifestation (ectoplasmic objects). [b]Clairsentience[/b] This one's kinda the weak one. Maybe bundle psychoportation into it, and call it Clairpresence to represent either seeing from afar or actually traveling afar. [b]Psychometabolism[/b] Devotions would be metastasis (transforming flesh into new shapes) and mediation (controlling natural processes and healing). I'd actually want to set up psionics as something that you'd mostly multiclass with. Most people would have a level or two, get one type of psychic power with limited uses, and then focus on a different class. A devoted psion would get access to a big variety of powers, and honestly would start to look a bit like a wizard. [/QUOTE]
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What do you think a psychic class should look like in 5e?
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