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What do you think a psychic class should look like in 5e?
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<blockquote data-quote="ppaladin123" data-source="post: 6371190" data-attributes="member: 60923"><p>Yeah I was thinking that the sorcerer already tells you how much each spell slot is worth in the 5e system calculus. So you could give a psionic class a number of points equal the value of all the sorcerer's spell slots + the "bonus" points that the sorcerer gets to augment spells with metamagic. Some of the augment options are already present by default: cast the spell at a higher level = spend additional points. </p><p></p><p>The monk is also instructional. The monk's way of the elements does something like the old augment system with some of its abilities; you can spend more ki points to make the ability stronger.</p><p></p><p></p><p>I think it would be pretty easy in the meantime to create home-brewed classes using the above as balance guidelines. Imagine the psychic warrior like a paladin type (up to 5th level powers with number of points as calculated above) and a variety of transmutation, abjuration and defensive illusion spells. Lots are already available and just need tweaking...alter self gives you the claws (but maybe needs a scaling option), enlarge/reduce is there, haste, fly, shield, etc.</p></blockquote><p></p>
[QUOTE="ppaladin123, post: 6371190, member: 60923"] Yeah I was thinking that the sorcerer already tells you how much each spell slot is worth in the 5e system calculus. So you could give a psionic class a number of points equal the value of all the sorcerer's spell slots + the "bonus" points that the sorcerer gets to augment spells with metamagic. Some of the augment options are already present by default: cast the spell at a higher level = spend additional points. The monk is also instructional. The monk's way of the elements does something like the old augment system with some of its abilities; you can spend more ki points to make the ability stronger. I think it would be pretty easy in the meantime to create home-brewed classes using the above as balance guidelines. Imagine the psychic warrior like a paladin type (up to 5th level powers with number of points as calculated above) and a variety of transmutation, abjuration and defensive illusion spells. Lots are already available and just need tweaking...alter self gives you the claws (but maybe needs a scaling option), enlarge/reduce is there, haste, fly, shield, etc. [/QUOTE]
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What do you think a psychic class should look like in 5e?
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