Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
What do you think a psychic class should look like in 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zodius" data-source="post: 6373389" data-attributes="member: 6779609"><p><strong>Skill based</strong></p><p></p><p>Sorry for the length of this. What about simply using the existing 5E mechanic for ability check skills and basing psionics on 6 Wisdom skills, each with a group of "powers" that the psion can learn? Note: not fleshed out or balanced via playtest.</p><p></p><p><strong>D&D 5E Psionics</strong></p><p> </p><p>6 Skills: Telepathy, Psychometabolism, Psychoportation, Psychokinesis, Clairsentience, and Metacreation</p><p>Within each skill, 6 minor powers, 3 major powers, and 1 true power</p><p>Cost of skill use is 1 for minor powers, 2 for major powers, and 4 for true powers</p><p>Recover all power points after a long rest.</p><p>Once per day, recover 1/3rd level (round up) after a short rest.</p><p>All skills are Wisdom skills. DC 0 for Innate, 10 for Minor, 15 for Major, and 20 for True.</p><p>Begin play knowing 1 skill, 0 true power, 0 major powers, and 3 minor powers.</p><p>Innate mental powers are the equivalent of cantrips. Zero power point cost to use them. Begin play knowing 3. You do not have to know a skill before learning an innate for that skill. Total of 3 innates per skill.</p><p> </p><p><strong>Psionicist (1d8)</strong></p><table style='width: 100%'><tr><td><strong>Level</strong><br /> </td><td><strong>Prof</strong><br /> </td><td><strong>Special</strong><br /> </td><td><strong>PPs</strong><br /> </td><td><strong>Innate</strong><br /> </td><td><strong>Skills</strong><br /> </td><td><strong>Minor</strong><br /> </td><td><strong>Major</strong><br /> </td><td><strong>True</strong><br /> </td></tr><tr><td>1<br /> </td><td>+2<br /> </td><td>PP Recovery, Skill Focus<br /> </td><td>3<br /> </td><td>3<br /> </td><td>1<br /> </td><td>3<br /> </td><td>0<br /> </td><td>0<br /> </td></tr><tr><td>2<br /> </td><td>+2<br /> </td><td>--<br /> </td><td>4<br /> </td><td>3<br /> </td><td>2<br /> </td><td>4<br /> </td><td>1<br /> </td><td>0<br /> </td></tr><tr><td>3<br /> </td><td>+2<br /> </td><td>Mind Focus<br /> </td><td>5<br /> </td><td>3<br /> </td><td>2<br /> </td><td>4<br /> </td><td>1<br /> </td><td>0<br /> </td></tr><tr><td>4<br /> </td><td>+2<br /> </td><td>Ability Score Increase<br /> </td><td>6<br /> </td><td>4<br /> </td><td>2<br /> </td><td>5<br /> </td><td>2<br /> </td><td>0<br /> </td></tr><tr><td>5<br /> </td><td>+3<br /> </td><td>--<br /> </td><td>7<br /> </td><td>4<br /> </td><td>2<br /> </td><td>5<br /> </td><td>2<br /> </td><td>0<br /> </td></tr><tr><td>6<br /> </td><td>+3<br /> </td><td>Mind Focus Ability<br /> </td><td>8<br /> </td><td>4<br /> </td><td>3<br /> </td><td>6<br /> </td><td>3<br /> </td><td>1<br /> </td></tr><tr><td>7<br /> </td><td>+3<br /> </td><td>--<br /> </td><td>9<br /> </td><td>4<br /> </td><td>3<br /> </td><td>6<br /> </td><td>3<br /> </td><td>1<br /> </td></tr><tr><td>8<br /> </td><td>+3<br /> </td><td>Ability Score Increase<br /> </td><td>10<br /> </td><td>4<br /> </td><td>3<br /> </td><td>7<br /> </td><td>4<br /> </td><td>1<br /> </td></tr><tr><td>9<br /> </td><td>+4<br /> </td><td>--<br /> </td><td>11<br /> </td><td>4<br /> </td><td>3<br /> </td><td>7<br /> </td><td>4<br /> </td><td>1<br /> </td></tr><tr><td>10<br /> </td><td>+4<br /> </td><td>Mind Focus Ability<br /> </td><td>12<br /> </td><td>5<br /> </td><td>4<br /> </td><td>8<br /> </td><td>5<br /> </td><td>1<br /> </td></tr><tr><td>11<br /> </td><td>+4<br /> </td><td>--<br /> </td><td>13<br /> </td><td>5<br /> </td><td>4<br /> </td><td>8<br /> </td><td>5<br /> </td><td>2<br /> </td></tr><tr><td>12<br /> </td><td>+4<br /> </td><td>Ability Score Increase<br /> </td><td>14<br /> </td><td>5<br /> </td><td>4<br /> </td><td>9<br /> </td><td>6<br /> </td><td>2<br /> </td></tr><tr><td>13<br /> </td><td>+5<br /> </td><td>--<br /> </td><td>15<br /> </td><td>5<br /> </td><td>4<br /> </td><td>9<br /> </td><td>6<br /> </td><td>2<br /> </td></tr><tr><td>14<br /> </td><td>+5<br /> </td><td>Mind Focus Ability<br /> </td><td>16<br /> </td><td>5<br /> </td><td>5<br /> </td><td>10<br /> </td><td>7<br /> </td><td>2<br /> </td></tr><tr><td>15<br /> </td><td>+5<br /> </td><td>--<br /> </td><td>17<br /> </td><td>5<br /> </td><td>5<br /> </td><td>10<br /> </td><td>7<br /> </td><td>2<br /> </td></tr><tr><td>16<br /> </td><td>+5<br /> </td><td>Ability Score Increase<br /> </td><td>18<br /> </td><td>5<br /> </td><td>5<br /> </td><td>11<br /> </td><td>8<br /> </td><td>3<br /> </td></tr><tr><td>17<br /> </td><td>+6<br /> </td><td>--<br /> </td><td>19<br /> </td><td>5<br /> </td><td>5<br /> </td><td>11<br /> </td><td>8<br /> </td><td>3<br /> </td></tr><tr><td>18<br /> </td><td>+6<br /> </td><td>Enhanced Recovery<br /> </td><td>20<br /> </td><td>5<br /> </td><td>6<br /> </td><td>12<br /> </td><td>9<br /> </td><td>3<br /> </td></tr><tr><td>19<br /> </td><td>+6<br /> </td><td>Ability Score Increase<br /> </td><td>21<br /> </td><td>5<br /> </td><td>6<br /> </td><td>12<br /> </td><td>9<br /> </td><td>3<br /> </td></tr><tr><td>20<br /> </td><td>+6<br /> </td><td>True Manifestation<br /> </td><td>22<br /> </td><td>5<br /> </td><td>6<br /> </td><td>13<br /> </td><td>10<br /> </td><td>3<br /> </td></tr></table><p>Proficiencies: Light Armor, Shields, Rapier, Short Sword, Dagger, Quarterstaff, Light Crossbow</p><p>Note: Metal Armor interferes with the manifestation of psionic abilities, resulting in a +5 to the activation DC. Proficiency with armors of various types does not negate this penalty. Psionically active or magical metallic armor does not impose this DC penalty.</p><p> </p><p>Power DC: 8 + Proficiency Bonus + Wisdom Modifier</p><p> </p><p>PP Recovery: Once per day, you can regain power points equal to 1/3rd you manifesting level (round up) after a short rest.</p><p> </p><p>Skill Focus: After each long rest, you choose one of the psionic skills that you are proficient with. You gain a +5 bonus to skills checks when manifesting powers from this skill.</p><p> </p><p>Mind Focus: The first skill that you select becomes a mental focus for you, granting certain special abilities as you level.</p><p>Telepathy</p><p>3rd: Insert special ability here</p><p>6th: Insert special ability here</p><p>10th: Insert special ability here</p><p>14th: Insert special ability here</p><p>etc. (one list for each skill)</p><p> </p><p>Enhanced Recovery: Once per day, you may use a bonus action to recover all of your power points. In addition, you may use PP Recovery 2 times per day (still requiring a short rest for each use).</p><p> </p><p>True Manifestation: Select one of your True Powers and two of your Major Powers. You may manifest these powers once at no power point cost. You must complete a short or long rest before regaining the use of True Manifestation.</p><p> </p><p>Innate Mental Powers:</p><p> </p><p>Telepathy:</p><p> </p><p>Sense Emotions</p><p>Range: 30 feet</p><p>Duration: Concentration, up to 10 minutes</p><p>You can sense the emotional state of a visible target. Alternatively, you can sense the emotional state of a group of people within range. Because of your knowledge of true emotional states, you gain advantage and expertise in skills related to social interactions with the target(s).</p><p> </p><p>Short Range Mindspeak</p><p>Range: 30 feet</p><p>Duration: 1 minute</p><p>By manifesting this ability, you can speak with any sentient creation within range by telepathy. Differences in languages does not limit your ability to communicate. If you or the subject move beyond the range, this power ends.</p><p> </p><p>Mental Thrust</p><p>Range: 60 feet</p><p>You attack a foe using the potency of your mind. This power only affects targets that have a mind (including incorporeal sentient undead). The target suffers 1d6 damage and is confused until the start of your next turn. A Wisdom save negates the confusion.</p><p>As you level, the potency of this power increases.</p><p> </p><p>Psychometabolism:</p><p> </p><p>Resistance</p><p>As resistance</p><p> </p><p>Camouflage</p><p>Range: Touch</p><p>Duration: Concentration, up to 1 hour</p><p>You blend in with your natural surroundings. This gives you expertise on all Stealth or Nature rolls to remain unseen. You may move at your normal movement rate and still retain the benefits of this power. Running (or the Dash action) automatically negates this power's effect.</p><p> </p><p>Body Weaponry</p><p>Range: Self</p><p>Duration: Concentration, up to 1 minute</p><p>You grow powerful claws, which allow you to attack foes in melee combat. You are automatically proficient with the claws. Your damage is 1d6 plus either your strength or your dexterity modifier (you choose).</p><p>As you level, the potency of this power increases.</p><p> </p><p>Psychoportation:</p><p> </p><p>Step</p><p>Range: Self (30 feet)</p><p>You instantly teleport to a spot within range that you can see. If the exit point is near a hostile target, you gain advantage on your first attack against that target, and the target suffers disadvantage on its next action.</p><p> </p><p>Blurred Edge</p><p>Range: Self</p><p>Duration: Concentration, up to 10 minutes</p><p>You are indistinct and difficult to target. For the duration, melee attacks against you (excluding area of effect melee attacks) suffer a 1d4 penalty.</p><p> </p><p>Molecular Dispersion</p><p>Range: 120 feet</p><p>You teleport molecules from the target, resulting in physical damage. Damage is 1d8.</p><p>As you level, the potency of this power increases.</p><p> </p><p>Psychokinesis:</p><p> </p><p>Deflection</p><p>Range: Touch</p><p>Duration: Concentration, up to 8 hours</p><p>The subject of this power gains an armor class bonus of your Wisdom modifier.</p><p> </p><p>Force Hand</p><p>As Mage Hand</p><p> </p><p>Energy Ray</p><p>Range: 150 feet</p><p>You choose a damage type. You fire a ray of the chosen damage type. You deal 1d8 points of damage.</p><p>As you level, the potency of this power increases.</p><p> </p><p>Clairsentience:</p><p> </p><p>Enhanced Senses</p><p>Range: Self</p><p>Duration: Concentration, up to 10 minutes</p><p>You gain advantage on Perception roll (and proficiency in Perception if you do not already have it).</p><p> </p><p>Alertness</p><p>Range: Self</p><p>Duration: Concentration, up to 1 minutes</p><p>You gain a bonus to your initiative rolls equal to your Wisdom modifier. In addition, you cannot be surprised and all reaction attacks against you are disadvantaged.</p><p> </p><p>Future Dissonance</p><p>Range: 120 feet</p><p>You pull future knowledge of the target into the presence, which disrupts their psyche. You deal 1d8 damage.</p><p>As you level, the potency of this power increases.</p><p> </p><p>Metacreation:</p><p> </p><p>Trinket</p><p>Range: 30 feet</p><p>Duration: Concentration, up to 10 minutes</p><p>You create a minor object of common materials with no moving parts. The created object can be no larger than a chair.</p><p> </p><p>Mending</p><p>As Mending</p><p> </p><p>Ectoplasmic Bolt</p><p>Range: 150 feet</p><p>You fire an ectoplasmic bolt (force-effect) for 1d8 damage.</p><p>As you level, the potency of this power increases.</p><p> </p><p>Powers:</p><p> </p><p>Telepathy:</p><p>Minor: Mindlink, Alter Emotions, Read Thoughts, etc.</p><p>Major: Imposed Reality, Psionic Blast, etc.</p><p>True: Ultrablast</p><p> </p><p>Psychometabolism:</p><p>Minor: Alter Self, Cell Adjustment, Enhanced Ability, etc.</p><p>Major: Metamorphosis, Regeneration, etc.</p><p>True: Infusion</p><p> </p><p>Psychoportation:</p><p>Minor: Dimension Door, Blink, Haste, etc.</p><p>Major: Teleport, Plane Shift, etc.</p><p>True: Demi-plane</p><p> </p><p>Psychokinesis:</p><p>Minor: Telekinesis, Molecular Manipulation, Animation, etc.</p><p>Major: Kinetic Control, Telekinetic Wall, etc.</p><p>True: Disintegration</p><p> </p><p>Clairsentience:</p><p>Minor: Danger Sense, Safe Travel, Object Reading, etc.</p><p>Major: Clairvoyance / Clairaudience, See the Past, etc.</p><p>True: Glimpse the Future</p><p> </p><p>Metacreation:</p><p>Minor: Astral Construct, Fabricate, Armor, etc.</p><p>Major: Enhanced Construct, Major Creation, etc.</p><p>True: Greater Construct</p></blockquote><p></p>
[QUOTE="Zodius, post: 6373389, member: 6779609"] [b]Skill based[/b] Sorry for the length of this. What about simply using the existing 5E mechanic for ability check skills and basing psionics on 6 Wisdom skills, each with a group of "powers" that the psion can learn? Note: not fleshed out or balanced via playtest. [B]D&D 5E Psionics[/B] 6 Skills: Telepathy, Psychometabolism, Psychoportation, Psychokinesis, Clairsentience, and Metacreation Within each skill, 6 minor powers, 3 major powers, and 1 true power Cost of skill use is 1 for minor powers, 2 for major powers, and 4 for true powers Recover all power points after a long rest. Once per day, recover 1/3rd level (round up) after a short rest. All skills are Wisdom skills. DC 0 for Innate, 10 for Minor, 15 for Major, and 20 for True. Begin play knowing 1 skill, 0 true power, 0 major powers, and 3 minor powers. Innate mental powers are the equivalent of cantrips. Zero power point cost to use them. Begin play knowing 3. You do not have to know a skill before learning an innate for that skill. Total of 3 innates per skill. [B]Psionicist (1d8)[/B] [TABLE="width: 587"][TR][TD][B]Level[/B] [/TD][TD][B]Prof[/B] [/TD][TD][B]Special[/B] [/TD][TD][B]PPs[/B] [/TD][TD][B]Innate[/B] [/TD][TD][B]Skills[/B] [/TD][TD][B]Minor[/B] [/TD][TD][B]Major[/B] [/TD][TD][B]True[/B] [/TD][/TR][TR][TD]1 [/TD][TD]+2 [/TD][TD]PP Recovery, Skill Focus [/TD][TD]3 [/TD][TD]3 [/TD][TD]1 [/TD][TD]3 [/TD][TD]0 [/TD][TD]0 [/TD][/TR][TR][TD]2 [/TD][TD]+2 [/TD][TD]-- [/TD][TD]4 [/TD][TD]3 [/TD][TD]2 [/TD][TD]4 [/TD][TD]1 [/TD][TD]0 [/TD][/TR][TR][TD]3 [/TD][TD]+2 [/TD][TD]Mind Focus [/TD][TD]5 [/TD][TD]3 [/TD][TD]2 [/TD][TD]4 [/TD][TD]1 [/TD][TD]0 [/TD][/TR][TR][TD]4 [/TD][TD]+2 [/TD][TD]Ability Score Increase [/TD][TD]6 [/TD][TD]4 [/TD][TD]2 [/TD][TD]5 [/TD][TD]2 [/TD][TD]0 [/TD][/TR][TR][TD]5 [/TD][TD]+3 [/TD][TD]-- [/TD][TD]7 [/TD][TD]4 [/TD][TD]2 [/TD][TD]5 [/TD][TD]2 [/TD][TD]0 [/TD][/TR][TR][TD]6 [/TD][TD]+3 [/TD][TD]Mind Focus Ability [/TD][TD]8 [/TD][TD]4 [/TD][TD]3 [/TD][TD]6 [/TD][TD]3 [/TD][TD]1 [/TD][/TR][TR][TD]7 [/TD][TD]+3 [/TD][TD]-- [/TD][TD]9 [/TD][TD]4 [/TD][TD]3 [/TD][TD]6 [/TD][TD]3 [/TD][TD]1 [/TD][/TR][TR][TD]8 [/TD][TD]+3 [/TD][TD]Ability Score Increase [/TD][TD]10 [/TD][TD]4 [/TD][TD]3 [/TD][TD]7 [/TD][TD]4 [/TD][TD]1 [/TD][/TR][TR][TD]9 [/TD][TD]+4 [/TD][TD]-- [/TD][TD]11 [/TD][TD]4 [/TD][TD]3 [/TD][TD]7 [/TD][TD]4 [/TD][TD]1 [/TD][/TR][TR][TD]10 [/TD][TD]+4 [/TD][TD]Mind Focus Ability [/TD][TD]12 [/TD][TD]5 [/TD][TD]4 [/TD][TD]8 [/TD][TD]5 [/TD][TD]1 [/TD][/TR][TR][TD]11 [/TD][TD]+4 [/TD][TD]-- [/TD][TD]13 [/TD][TD]5 [/TD][TD]4 [/TD][TD]8 [/TD][TD]5 [/TD][TD]2 [/TD][/TR][TR][TD]12 [/TD][TD]+4 [/TD][TD]Ability Score Increase [/TD][TD]14 [/TD][TD]5 [/TD][TD]4 [/TD][TD]9 [/TD][TD]6 [/TD][TD]2 [/TD][/TR][TR][TD]13 [/TD][TD]+5 [/TD][TD]-- [/TD][TD]15 [/TD][TD]5 [/TD][TD]4 [/TD][TD]9 [/TD][TD]6 [/TD][TD]2 [/TD][/TR][TR][TD]14 [/TD][TD]+5 [/TD][TD]Mind Focus Ability [/TD][TD]16 [/TD][TD]5 [/TD][TD]5 [/TD][TD]10 [/TD][TD]7 [/TD][TD]2 [/TD][/TR][TR][TD]15 [/TD][TD]+5 [/TD][TD]-- [/TD][TD]17 [/TD][TD]5 [/TD][TD]5 [/TD][TD]10 [/TD][TD]7 [/TD][TD]2 [/TD][/TR][TR][TD]16 [/TD][TD]+5 [/TD][TD]Ability Score Increase [/TD][TD]18 [/TD][TD]5 [/TD][TD]5 [/TD][TD]11 [/TD][TD]8 [/TD][TD]3 [/TD][/TR][TR][TD]17 [/TD][TD]+6 [/TD][TD]-- [/TD][TD]19 [/TD][TD]5 [/TD][TD]5 [/TD][TD]11 [/TD][TD]8 [/TD][TD]3 [/TD][/TR][TR][TD]18 [/TD][TD]+6 [/TD][TD]Enhanced Recovery [/TD][TD]20 [/TD][TD]5 [/TD][TD]6 [/TD][TD]12 [/TD][TD]9 [/TD][TD]3 [/TD][/TR][TR][TD]19 [/TD][TD]+6 [/TD][TD]Ability Score Increase [/TD][TD]21 [/TD][TD]5 [/TD][TD]6 [/TD][TD]12 [/TD][TD]9 [/TD][TD]3 [/TD][/TR][TR][TD]20 [/TD][TD]+6 [/TD][TD]True Manifestation [/TD][TD]22 [/TD][TD]5 [/TD][TD]6 [/TD][TD]13 [/TD][TD]10 [/TD][TD]3 [/TD][/TR][/TABLE] Proficiencies: Light Armor, Shields, Rapier, Short Sword, Dagger, Quarterstaff, Light Crossbow Note: Metal Armor interferes with the manifestation of psionic abilities, resulting in a +5 to the activation DC. Proficiency with armors of various types does not negate this penalty. Psionically active or magical metallic armor does not impose this DC penalty. Power DC: 8 + Proficiency Bonus + Wisdom Modifier PP Recovery: Once per day, you can regain power points equal to 1/3rd you manifesting level (round up) after a short rest. Skill Focus: After each long rest, you choose one of the psionic skills that you are proficient with. You gain a +5 bonus to skills checks when manifesting powers from this skill. Mind Focus: The first skill that you select becomes a mental focus for you, granting certain special abilities as you level. Telepathy 3rd: Insert special ability here 6th: Insert special ability here 10th: Insert special ability here 14th: Insert special ability here etc. (one list for each skill) Enhanced Recovery: Once per day, you may use a bonus action to recover all of your power points. In addition, you may use PP Recovery 2 times per day (still requiring a short rest for each use). True Manifestation: Select one of your True Powers and two of your Major Powers. You may manifest these powers once at no power point cost. You must complete a short or long rest before regaining the use of True Manifestation. Innate Mental Powers: Telepathy: Sense Emotions Range: 30 feet Duration: Concentration, up to 10 minutes You can sense the emotional state of a visible target. Alternatively, you can sense the emotional state of a group of people within range. Because of your knowledge of true emotional states, you gain advantage and expertise in skills related to social interactions with the target(s). Short Range Mindspeak Range: 30 feet Duration: 1 minute By manifesting this ability, you can speak with any sentient creation within range by telepathy. Differences in languages does not limit your ability to communicate. If you or the subject move beyond the range, this power ends. Mental Thrust Range: 60 feet You attack a foe using the potency of your mind. This power only affects targets that have a mind (including incorporeal sentient undead). The target suffers 1d6 damage and is confused until the start of your next turn. A Wisdom save negates the confusion. As you level, the potency of this power increases. Psychometabolism: Resistance As resistance Camouflage Range: Touch Duration: Concentration, up to 1 hour You blend in with your natural surroundings. This gives you expertise on all Stealth or Nature rolls to remain unseen. You may move at your normal movement rate and still retain the benefits of this power. Running (or the Dash action) automatically negates this power's effect. Body Weaponry Range: Self Duration: Concentration, up to 1 minute You grow powerful claws, which allow you to attack foes in melee combat. You are automatically proficient with the claws. Your damage is 1d6 plus either your strength or your dexterity modifier (you choose). As you level, the potency of this power increases. Psychoportation: Step Range: Self (30 feet) You instantly teleport to a spot within range that you can see. If the exit point is near a hostile target, you gain advantage on your first attack against that target, and the target suffers disadvantage on its next action. Blurred Edge Range: Self Duration: Concentration, up to 10 minutes You are indistinct and difficult to target. For the duration, melee attacks against you (excluding area of effect melee attacks) suffer a 1d4 penalty. Molecular Dispersion Range: 120 feet You teleport molecules from the target, resulting in physical damage. Damage is 1d8. As you level, the potency of this power increases. Psychokinesis: Deflection Range: Touch Duration: Concentration, up to 8 hours The subject of this power gains an armor class bonus of your Wisdom modifier. Force Hand As Mage Hand Energy Ray Range: 150 feet You choose a damage type. You fire a ray of the chosen damage type. You deal 1d8 points of damage. As you level, the potency of this power increases. Clairsentience: Enhanced Senses Range: Self Duration: Concentration, up to 10 minutes You gain advantage on Perception roll (and proficiency in Perception if you do not already have it). Alertness Range: Self Duration: Concentration, up to 1 minutes You gain a bonus to your initiative rolls equal to your Wisdom modifier. In addition, you cannot be surprised and all reaction attacks against you are disadvantaged. Future Dissonance Range: 120 feet You pull future knowledge of the target into the presence, which disrupts their psyche. You deal 1d8 damage. As you level, the potency of this power increases. Metacreation: Trinket Range: 30 feet Duration: Concentration, up to 10 minutes You create a minor object of common materials with no moving parts. The created object can be no larger than a chair. Mending As Mending Ectoplasmic Bolt Range: 150 feet You fire an ectoplasmic bolt (force-effect) for 1d8 damage. As you level, the potency of this power increases. Powers: Telepathy: Minor: Mindlink, Alter Emotions, Read Thoughts, etc. Major: Imposed Reality, Psionic Blast, etc. True: Ultrablast Psychometabolism: Minor: Alter Self, Cell Adjustment, Enhanced Ability, etc. Major: Metamorphosis, Regeneration, etc. True: Infusion Psychoportation: Minor: Dimension Door, Blink, Haste, etc. Major: Teleport, Plane Shift, etc. True: Demi-plane Psychokinesis: Minor: Telekinesis, Molecular Manipulation, Animation, etc. Major: Kinetic Control, Telekinetic Wall, etc. True: Disintegration Clairsentience: Minor: Danger Sense, Safe Travel, Object Reading, etc. Major: Clairvoyance / Clairaudience, See the Past, etc. True: Glimpse the Future Metacreation: Minor: Astral Construct, Fabricate, Armor, etc. Major: Enhanced Construct, Major Creation, etc. True: Greater Construct [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What do you think a psychic class should look like in 5e?
Top