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What do you think a psychic class should look like in 5e?
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<blockquote data-quote="I'm A Banana" data-source="post: 6373481" data-attributes="member: 2067"><p>My idea for psionics in 5e:</p><p></p><p><u>Psionics is not a class, it is a system any character can dig into, regardless of class.</u></p><p></p><p>Psionics when it first appeared wasn't its own class, it was a series of bonus powers that anyone could get. I'd love to get back there. Psionics should not be an alternate class, it should be something EVERY character gets/can get. </p><p></p><p>But what about your psions and your battleminds and your whatnot?</p><p></p><p>I honestly don't see anything those classes do that couldn't be done either in a subclass or a feat. Initial thoughts: </p><p></p><ul> <li data-xf-list-type="ul"> Want a <strong>Psion/Psionicist</strong>? Look at the Wizard. Clairsentience = Divination, Psychokinetics/Telekinetics = Evocation, Psychometabolism = Transmutation, Psychoportation and Metacreation = Conjuration; Telepathy = Enchantment. Swap out the "versatile with perparation" spellbook for a "overcharge to drain yourself" augment-point system. </li> <li data-xf-list-type="ul"> Want a psionically-charged <strong>Psychic Warrior</strong>? Why not use the Fighter? A variation on Eldritch Knight focused on Transmutation and Psychoportation with concentration-style self-buff spells would be quite nice.</li> <li data-xf-list-type="ul"> What about your agile, quick <strong>Soulknife</strong>? Well, sprouting a lightsaber from your hand is already something warlocks can do, and it's well within reach of a feat, I feel.</li> <li data-xf-list-type="ul"> The surging power of a <strong>Wilder</strong>? A wild sorcerer might be a natural thematic fit, but I think the Wild Surge is well within the realm of a feat (complete with enervation a la a barbarian's rage).</li> <li data-xf-list-type="ul"> What about the 3e-style philosophical <strong>Ardent</strong>? Well, the 3e class lacks a good story, but the mantles that define it seem well within the scope of domain-like feats. Most interact with the 3e Psionic Focus mechanic, which is easy enough to import and build upon (basically, a power that recharges with a short rest that provides some effect until it is expended). </li> <li data-xf-list-type="ul"> The psionically divine <strong>Divine Mind</strong> is another mechanic without a story, and that mechanic is AURAS! Could easily be a feat.</li> <li data-xf-list-type="ul"> The <strong>Lurk</strong> fits in the same camp as the other Complete Psi classes: mechanic! In this case, sneak attack alterations. A feat should work well here, too.</li> <li data-xf-list-type="ul"> 4e's emotional <strong>Ardent II</strong> is pretty much like any other 4e leader, with a dollop of augmentation thrown in. Psionic healing and bloodied burst effects are feat-able. </li> <li data-xf-list-type="ul"> The <strong>Battlemind</strong> is a little bit psychic warrior and a bunch strikey-defender, but there's nothing unique there that couldn't be a 5e feat: free movement, a retribution manuever, and a mark. </li> <li data-xf-list-type="ul"> 4e's <strong>Monk</strong> brings "full discipline"/movement powers to the table. A 5e monk subclass that spends ki to rocket around the battlefield would make a lot of sense.</li> </ul></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6373481, member: 2067"] My idea for psionics in 5e: [U]Psionics is not a class, it is a system any character can dig into, regardless of class.[/U] Psionics when it first appeared wasn't its own class, it was a series of bonus powers that anyone could get. I'd love to get back there. Psionics should not be an alternate class, it should be something EVERY character gets/can get. But what about your psions and your battleminds and your whatnot? I honestly don't see anything those classes do that couldn't be done either in a subclass or a feat. Initial thoughts: [LIST] [*] Want a [B]Psion/Psionicist[/B]? Look at the Wizard. Clairsentience = Divination, Psychokinetics/Telekinetics = Evocation, Psychometabolism = Transmutation, Psychoportation and Metacreation = Conjuration; Telepathy = Enchantment. Swap out the "versatile with perparation" spellbook for a "overcharge to drain yourself" augment-point system. [*] Want a psionically-charged [B]Psychic Warrior[/B]? Why not use the Fighter? A variation on Eldritch Knight focused on Transmutation and Psychoportation with concentration-style self-buff spells would be quite nice. [*] What about your agile, quick [B]Soulknife[/B]? Well, sprouting a lightsaber from your hand is already something warlocks can do, and it's well within reach of a feat, I feel. [*] The surging power of a [B]Wilder[/B]? A wild sorcerer might be a natural thematic fit, but I think the Wild Surge is well within the realm of a feat (complete with enervation a la a barbarian's rage). [*] What about the 3e-style philosophical [B]Ardent[/B]? Well, the 3e class lacks a good story, but the mantles that define it seem well within the scope of domain-like feats. Most interact with the 3e Psionic Focus mechanic, which is easy enough to import and build upon (basically, a power that recharges with a short rest that provides some effect until it is expended). [*] The psionically divine [B]Divine Mind[/B] is another mechanic without a story, and that mechanic is AURAS! Could easily be a feat. [*] The [B]Lurk[/B] fits in the same camp as the other Complete Psi classes: mechanic! In this case, sneak attack alterations. A feat should work well here, too. [*] 4e's emotional [B]Ardent II[/B] is pretty much like any other 4e leader, with a dollop of augmentation thrown in. Psionic healing and bloodied burst effects are feat-able. [*] The [B]Battlemind[/B] is a little bit psychic warrior and a bunch strikey-defender, but there's nothing unique there that couldn't be a 5e feat: free movement, a retribution manuever, and a mark. [*] 4e's [B]Monk[/B] brings "full discipline"/movement powers to the table. A 5e monk subclass that spends ki to rocket around the battlefield would make a lot of sense. [/LIST] [/QUOTE]
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