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What do you think of the Inquisitor?
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<blockquote data-quote="Celtavian" data-source="post: 5539025" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p>I'm playing a melee Inquisitor of Gorum right now. So I can tell you they are overpowered from a DM perspective. I haven't even tricked out my items yet, I'm already the hammer. My DM refers to me as "The Clean Up" man because the melees soften up the enemy we fight, then I bring down the hammer of death.</p><p></p><p>The Inquisitor's spell selection is what pushes them over the top. They have a lot of neat abilities as is and then they get a spell selection like no melee class I've seen save for multiclass characters.</p><p></p><p>I put my main stat in str and wisdom. We're not point buy, so I have better than 15 point stats. Which probably helps a great deal. But I went with melee to take advantage of spells like <em>Divine Power</em> and <em>Righteous Might</em> which don't work with ranged weapons.</p><p></p><p>The stacking modifiers are insane. </p><p></p><p>As an Inquisitor of Gorum I took the Rage (Destruction) Subdomain. So I get destructive smite and the ability to rage like a barbarian for +4 str and con when I feel like it. I plan to take Reckless Abandon and either superstition or moment of clarity. Not sure yet.</p><p></p><p>I get good fort and will saves. Once I get stalwart and a ring of evasion, I'll take no damage or effect if I make a save of any kind. Once I get the Duck and Cover teamwork feat, I can take the roll of one of my comrades for reflex saves which improves my chances of succeeding.</p><p></p><p>And I have a 20 str right now for +7 damage with my +1 vicious greatsword. So my damage per attack once buffed with judgment up looks like this.</p><p></p><p>2d6 +7 str +1 weapon +3 luck divine favor +2 bane+2d6 bane+2d6vicous+4 judgment+6 power attack= 6d6+23 (+27 with destructive smite) for an average of 44 to 48 per hit.</p><p></p><p>This is without raging. And it's only going to get sicker as I get <em>Divine Power</em>, <em>Righteous Might</em> and perhaps toss in <em>Wrath</em> or something of that kind and add magic items.</p><p></p><p></p><p>On top of this, I get Greater Bane soon which will increase my bane damage to 4d6.</p><p></p><p>If I'm flanking I get an additional +4 to hit and +1d6 damage.</p><p></p><p>I can detect any alignment. I have sickening Sense Motive and Intimdate skill. Heck, maybe I should get Dazzling Display just to take advantage of my crazy intimidate skill.</p><p></p><p>I get nifty spells like:</p><p></p><p><em>See Invisibility</em></p><p><em>Invisibility Purge</em></p><p><em>Lesser Restoration</em></p><p><em>Remove Paralysis</em></p><p><em>Invisiblity</em></p><p><em>Bless</em></p><p><em>Dispel Magic</em></p><p></p><p></p><p>I can innately <em>Discern Lies</em>.</p><p></p><p>I have a +7 natural initiative bonus.</p><p></p><p>I get 6 skill points a lvl.</p><p></p><p>I'm human so I'm using my human lvl bonus to add to my spell list.</p><p></p><p>And I get d8 hit points a lvl.</p><p></p><p>The Inquisitor class is big fun. Very tough class. Great at any role it be standing back and supporting the group or wading in hammering. It's enjoyable to play a class that has something to do in every aspect of the game from combat to social interaction.</p><p></p><p>I can even track as an added bonus. I have the most knowledge skills in my group. Often more than even the wizard types. Very fun class. But in all honesty, they get way too much. There isn't another class in the game that gets as much as the Inquisitor.</p><p></p><p>I even get <em>Heal</em> and <em>Harm</em> on my spell list. It's pretty crazy. I can think of no other class as self-sufficient as the Inquisitor.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5539025, member: 5834"] [b]re[/b] I'm playing a melee Inquisitor of Gorum right now. So I can tell you they are overpowered from a DM perspective. I haven't even tricked out my items yet, I'm already the hammer. My DM refers to me as "The Clean Up" man because the melees soften up the enemy we fight, then I bring down the hammer of death. The Inquisitor's spell selection is what pushes them over the top. They have a lot of neat abilities as is and then they get a spell selection like no melee class I've seen save for multiclass characters. I put my main stat in str and wisdom. We're not point buy, so I have better than 15 point stats. Which probably helps a great deal. But I went with melee to take advantage of spells like [i]Divine Power[/i] and [i]Righteous Might[/i] which don't work with ranged weapons. The stacking modifiers are insane. As an Inquisitor of Gorum I took the Rage (Destruction) Subdomain. So I get destructive smite and the ability to rage like a barbarian for +4 str and con when I feel like it. I plan to take Reckless Abandon and either superstition or moment of clarity. Not sure yet. I get good fort and will saves. Once I get stalwart and a ring of evasion, I'll take no damage or effect if I make a save of any kind. Once I get the Duck and Cover teamwork feat, I can take the roll of one of my comrades for reflex saves which improves my chances of succeeding. And I have a 20 str right now for +7 damage with my +1 vicious greatsword. So my damage per attack once buffed with judgment up looks like this. 2d6 +7 str +1 weapon +3 luck divine favor +2 bane+2d6 bane+2d6vicous+4 judgment+6 power attack= 6d6+23 (+27 with destructive smite) for an average of 44 to 48 per hit. This is without raging. And it's only going to get sicker as I get [i]Divine Power[/i], [i]Righteous Might[/i] and perhaps toss in [i]Wrath[/i] or something of that kind and add magic items. On top of this, I get Greater Bane soon which will increase my bane damage to 4d6. If I'm flanking I get an additional +4 to hit and +1d6 damage. I can detect any alignment. I have sickening Sense Motive and Intimdate skill. Heck, maybe I should get Dazzling Display just to take advantage of my crazy intimidate skill. I get nifty spells like: [i]See Invisibility[/i] [i]Invisibility Purge[/i] [i]Lesser Restoration[/i] [i]Remove Paralysis[/i] [i]Invisiblity[/i] [i]Bless[/i] [i]Dispel Magic[/i] I can innately [i]Discern Lies[/i]. I have a +7 natural initiative bonus. I get 6 skill points a lvl. I'm human so I'm using my human lvl bonus to add to my spell list. And I get d8 hit points a lvl. The Inquisitor class is big fun. Very tough class. Great at any role it be standing back and supporting the group or wading in hammering. It's enjoyable to play a class that has something to do in every aspect of the game from combat to social interaction. I can even track as an added bonus. I have the most knowledge skills in my group. Often more than even the wizard types. Very fun class. But in all honesty, they get way too much. There isn't another class in the game that gets as much as the Inquisitor. I even get [i]Heal[/i] and [i]Harm[/i] on my spell list. It's pretty crazy. I can think of no other class as self-sufficient as the Inquisitor. [/QUOTE]
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