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What do you want in a Dark Sun book (sans psionics)?
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<blockquote data-quote="Jester David" data-source="post: 7981227" data-attributes="member: 37579"><p>It could be as many as 320-pages, like <em>Eberron</em> but it could also be as small as <em>Ravnica</em> and 256-pages</p><p>A <em>Wildemount</em>-comparable 304-pages seems a compromise.</p><p></p><p><strong><em>Races. </em></strong>Mul, thri-kreen, and goliath/ half-giant. This needs a couple pages on each of those as well as two or three pages on the classical races: elves, dwarves, halfings, humans, and dragonborn. Really, because each race is heavily revised, this will be a larger section than other books.</p><p><em>20-pages</em> </p><p><strong><em>Classes.</em></strong> Psion needs to be there. It encourage players uninterested in Dark Sun to purchase. This and spells will likely be longer than the artificer. And a few psionic feats should also be reprinted.</p><p><em>15-pages</em></p><p><strong><em>Dark Sun Characters.</em></strong> Defiling and preserving. Elemental clerics, templar warlock. This could be expanded to describe how classes like the bard differ. Rules for obsidian and stone weapons.</p><p><em>10-pages</em></p><p><strong><em>Backgrounds.</em></strong> Quite a few that can fit here. Maybe a revised gladiator, a slave, dune trader, apprentice templar, veiled alliance, etc.</p><p><em>6-pages</em></p><p><strong><em>Gazeteer. </em></strong>This will likely be as long as Eberron or Ravnica got.</p><p><em>20-pages. If even that. </em><strong><em></em></strong></p><p><strong><em>Adventures in Athas.</em></strong> Factions, some locations, and desert survival. Hazards of the wastelands.</p><p><em>30-pages. </em></p><p><em><strong>Tyr Descripton. </strong></em>A description of this city-state and set-up for the fall of its sorcerer-king, like the 4e version.</p><p><em>15-pages</em></p><p><strong><em>Adventure.</em></strong> The usual</p><p><em>12-pages. </em></p><p></p><p>At 128-pages this is potentially a third of the book, easily. If not more with extra art and maps. So a subtotal of <u><strong>140-pages</strong></u>.</p><p></p><p>Ravnica had 79 monsters and Eberron had 30. I imagine this would have far more. The 4e <em>Dark Sun Creature Catalog</em> has 55 plus 15 NPCs. And I'm sure there are a variety of others and doubles, along with some big HIGH CR monsters that will likely take-up a couple pages. </p><p>90-pages seems reasonable, for a new subtotal of<strong><u> 230-pages</u></strong>.</p><p></p><p>So there's a little room for expansion and some extra content.</p><p></p><p>However, the book also needs some other new addition. </p><p><em>Ravnica </em>had the expanded faction rules, <em>Eberron</em> had group patrons, <em>Wildemount</em> has the heroic chronicles, <em>Theros</em> has the supernatural gifts. There needs to be some new mechanical option or rules edition that can be adapted for other campaigns (beyond obsidian weapons and defiling).</p></blockquote><p></p>
[QUOTE="Jester David, post: 7981227, member: 37579"] It could be as many as 320-pages, like [I]Eberron[/I] but it could also be as small as [I]Ravnica[/I] and 256-pages A [I]Wildemount[/I]-comparable 304-pages seems a compromise. [B][I]Races. [/I][/B]Mul, thri-kreen, and goliath/ half-giant. This needs a couple pages on each of those as well as two or three pages on the classical races: elves, dwarves, halfings, humans, and dragonborn. Really, because each race is heavily revised, this will be a larger section than other books. [I]20-pages[/I] [B][I]Classes.[/I][/B] Psion needs to be there. It encourage players uninterested in Dark Sun to purchase. This and spells will likely be longer than the artificer. And a few psionic feats should also be reprinted. [I]15-pages[/I] [B][I]Dark Sun Characters.[/I][/B] Defiling and preserving. Elemental clerics, templar warlock. This could be expanded to describe how classes like the bard differ. Rules for obsidian and stone weapons. [I]10-pages[/I] [B][I]Backgrounds.[/I][/B] Quite a few that can fit here. Maybe a revised gladiator, a slave, dune trader, apprentice templar, veiled alliance, etc. [I]6-pages[/I] [B][I]Gazeteer. [/I][/B]This will likely be as long as Eberron or Ravnica got. [I]20-pages. If even that. [/I][B][I] Adventures in Athas.[/I][/B] Factions, some locations, and desert survival. Hazards of the wastelands. [I]30-pages. [B]Tyr Descripton. [/B][/I]A description of this city-state and set-up for the fall of its sorcerer-king, like the 4e version. [I]15-pages[/I] [B][I]Adventure.[/I][/B] The usual [I]12-pages. [/I] At 128-pages this is potentially a third of the book, easily. If not more with extra art and maps. So a subtotal of [U][B]140-pages[/B][/U]. Ravnica had 79 monsters and Eberron had 30. I imagine this would have far more. The 4e [I]Dark Sun Creature Catalog[/I] has 55 plus 15 NPCs. And I'm sure there are a variety of others and doubles, along with some big HIGH CR monsters that will likely take-up a couple pages. 90-pages seems reasonable, for a new subtotal of[B][U] 230-pages[/U][/B]. So there's a little room for expansion and some extra content. However, the book also needs some other new addition. [I]Ravnica [/I]had the expanded faction rules, [I]Eberron[/I] had group patrons, [I]Wildemount[/I] has the heroic chronicles, [I]Theros[/I] has the supernatural gifts. There needs to be some new mechanical option or rules edition that can be adapted for other campaigns (beyond obsidian weapons and defiling). [/QUOTE]
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What do you want in a Dark Sun book (sans psionics)?
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