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What do you want in a Dark Sun book (sans psionics)?
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<blockquote data-quote="Urriak Uruk" data-source="post: 7981862" data-attributes="member: 7015558"><p>From Ravnica;</p><p></p><p><strong><em>Races</em></strong></p><p><em>The people of Ravnica include members of many different races. Aside from humans, elves, and a smattering of half-elves, the races from the Player's Handbook are unknown on Ravnica, unless they're visiting from other worlds.</em></p><p></p><p><strong><em>Classes</em></strong></p><p><em>Your character can have any class that appears in the Player's Handbook (or other sources, with your DM's permission). Certain classes and subclasses are especially appropriate for particular guilds. reflecting the traditions and training of those guilds. This section can help you choose a guild if you already know what class you want to play. </em></p><p></p><p>There are some restriction to the races here, but it's also purposefully worded so that anyone can use them if they want to anyway (which isn't exactly hard considering the whole concept of Planeswalkers). Doesn't seem to be any class restrictions.</p><p></p><p>No idea how Theros will frame this because it's not out yet, but it probably will be about the same.</p><p></p><p>The restrictions people are asking for Dark Sun do seem to be much more strict than in these cases. I don't actually know the right way to do this, as I think using space for "These spells are banned!" kind of silly, but I would enjoy a section explaining alternative rules for spells that create food/water/nourishment, and for how clerics/wizards work. A flat ban actually seems like an uninteresting way of circumventing this problem.</p></blockquote><p></p>
[QUOTE="Urriak Uruk, post: 7981862, member: 7015558"] From Ravnica; [B][I]Races[/I][/B] [I]The people of Ravnica include members of many different races. Aside from humans, elves, and a smattering of half-elves, the races from the Player's Handbook are unknown on Ravnica, unless they're visiting from other worlds.[/I] [B][I]Classes[/I][/B] [I]Your character can have any class that appears in the Player's Handbook (or other sources, with your DM's permission). Certain classes and subclasses are especially appropriate for particular guilds. reflecting the traditions and training of those guilds. This section can help you choose a guild if you already know what class you want to play. [/I] There are some restriction to the races here, but it's also purposefully worded so that anyone can use them if they want to anyway (which isn't exactly hard considering the whole concept of Planeswalkers). Doesn't seem to be any class restrictions. No idea how Theros will frame this because it's not out yet, but it probably will be about the same. The restrictions people are asking for Dark Sun do seem to be much more strict than in these cases. I don't actually know the right way to do this, as I think using space for "These spells are banned!" kind of silly, but I would enjoy a section explaining alternative rules for spells that create food/water/nourishment, and for how clerics/wizards work. A flat ban actually seems like an uninteresting way of circumventing this problem. [/QUOTE]
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What do you want in a Dark Sun book (sans psionics)?
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