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What do you want in a Dark Sun book (sans psionics)?
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<blockquote data-quote="Ruin Explorer" data-source="post: 7983379" data-attributes="member: 18"><p>The setting makes zero sense with psionics, though, that's the big issue. The structure of societies, the way people operate and so on are all predicated on psionics being "a thing". It's similar with the FR and the gods - you take out the gods and you leave a weird giant hole in the setting and the history suddenly makes no sense, and how people relate to each other makes no sense, and there are all these weird empty buildings in the towns and so on. The politics of various cities falls apart.</p><p></p><p>(There's definite a campaign idea there, where it's the FR but suddenly the gods are gone and no-one remembers the names of the gods, or what their tenets were or anything. And maybe for extra fun, all the clerics, druids, etc. DO still have their powers, their uniforms, their holy symbols and so on, but now have to decide what they're going to do with all that, have to work out their own beliefs and so on. And obviously total chaos will occur, esp. as many societies in the FR are somewhat theocratic - with the Drow it'll be total screaming chaos.)</p><p></p><p>If you just want to run a vaguely post-apocalyptic, planetary-romance-ish take on D&D, I don't think you really need to Dark Sun for that.</p><p></p><p>It might still be worth it to steal the city-states and sorcerer-kings and so on, though, because you could probably re-work all that easily enough. I wouldn't go around representing it as a "Dark Sun" game though, not that you necessarily would, but some people would.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7983379, member: 18"] The setting makes zero sense with psionics, though, that's the big issue. The structure of societies, the way people operate and so on are all predicated on psionics being "a thing". It's similar with the FR and the gods - you take out the gods and you leave a weird giant hole in the setting and the history suddenly makes no sense, and how people relate to each other makes no sense, and there are all these weird empty buildings in the towns and so on. The politics of various cities falls apart. (There's definite a campaign idea there, where it's the FR but suddenly the gods are gone and no-one remembers the names of the gods, or what their tenets were or anything. And maybe for extra fun, all the clerics, druids, etc. DO still have their powers, their uniforms, their holy symbols and so on, but now have to decide what they're going to do with all that, have to work out their own beliefs and so on. And obviously total chaos will occur, esp. as many societies in the FR are somewhat theocratic - with the Drow it'll be total screaming chaos.) If you just want to run a vaguely post-apocalyptic, planetary-romance-ish take on D&D, I don't think you really need to Dark Sun for that. It might still be worth it to steal the city-states and sorcerer-kings and so on, though, because you could probably re-work all that easily enough. I wouldn't go around representing it as a "Dark Sun" game though, not that you necessarily would, but some people would. [/QUOTE]
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What do you want in a Dark Sun book (sans psionics)?
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