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What do you want in a Dark Sun book (sans psionics)?
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<blockquote data-quote="TwoSix" data-source="post: 7983428" data-attributes="member: 205"><p>I guess I see the core of the setting as:</p><p></p><p>1) Desert wasteland as the core environment and adventures having a strong "struggle to survive the elements" aspect.</p><p>2) Magic as environmental metaphor. Greedy and irresponsible use devastate the planet, careful and thoughtful use allow for safe use, rejection of civilization and retreat to nature can grant its own power.</p><p>3) The bulk of the population live in 7 distinct urban areas, under despotic rule by powerful magic-users and their coteries of empowered servants.</p><p>4) None of the core D&D races are the same. Many races don't exist, and there are several distinct new races. (The three I think are most important for the Dark Sun feel are thri-kreen, muls, and half-giants, in that order.)</p><p></p><p>Psionics being common would probably be 5th on that list. Meaningful, something I would expect from an official release, but certainly something that could be changed in a home game with relatively little impact on the core of the setting.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7983428, member: 205"] I guess I see the core of the setting as: 1) Desert wasteland as the core environment and adventures having a strong "struggle to survive the elements" aspect. 2) Magic as environmental metaphor. Greedy and irresponsible use devastate the planet, careful and thoughtful use allow for safe use, rejection of civilization and retreat to nature can grant its own power. 3) The bulk of the population live in 7 distinct urban areas, under despotic rule by powerful magic-users and their coteries of empowered servants. 4) None of the core D&D races are the same. Many races don't exist, and there are several distinct new races. (The three I think are most important for the Dark Sun feel are thri-kreen, muls, and half-giants, in that order.) Psionics being common would probably be 5th on that list. Meaningful, something I would expect from an official release, but certainly something that could be changed in a home game with relatively little impact on the core of the setting. [/QUOTE]
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What do you want in a Dark Sun book (sans psionics)?
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