Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
What do you want in a published adventure? / Adventure design best practices?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 7157394" data-attributes="member: 20323"><p>Yeah, I'm experimenting with different things in my own adventures, but I tried the "short form" stats for one encounter and realized I was producing a lot of text for monsters that all appeared in other parts of the adventure...</p><p></p><p>[SECTION]<strong>Mamluk of the Imperishable (14).</strong> Medium humanoid LN; AC 15 (17 with shield); HP 19; Spd 30; Senses 13; Lang common, ignan; Resist fire; Saves Str +2, Dex +1, Con +2, Int +0, Wis +1, Cha +0; #Att 1 longbow +3 (150/600 ft), 5 (1d8+1) piercing and 3 (1d6) fire; longsword +4 (5 ft), 6 (1d8+2) slashing; Special pack tactics, solidarity; CR 1 (200 XP); p. #.</p><p></p><p><strong>Agha of the Imperishable.</strong> Medium humanoid LE; AC 16 (18 with shield); HP 90; Spd 30; Senses 14; Lang common, ignan; Resist fire; Immune exhaustion, frightened; Saves Str +7, Dex +5, Con +6, Int +1, Wis +4, Cha +6; #Att 3 <em>flametongue</em> +7 (5 ft), 8 (1d8+4) piercing and 7 (2d6) fire; longbow +5 (150/600 ft), 6 (1d8+2) slashpiercing and 3 (1d6) fire; Special commands (burning exhortation, march of flames, shield wall), beyond death; CR 7 (2,900 XP); p. #.</p><p></p><p><strong>Shig’harakhi.</strong> Medium humanoid any evil; AC 14 (with <em>mage armor</em>); HP 38; Spd 30; Senses 15; Lang common, ignan, jhatab’enar; Resist fire; Saves Str +0, Dex +1, Con +1, Int +6, Wis +5, Cha +0; #Att 1 <em>fire bolt</em> +6 (120 ft), 2d10 fire; dagger +4 (5 ft), 3 (1d4+1) piercing; Special <em>geased</em>; Spells (save DC 14, attack +6) </p><p style="margin-left: 20px">cantrips <em>control flames (EE), fire bolt, light, mage hand; 1st (4) burning hands, detect magic, mage armor</em>; </p> <p style="margin-left: 20px">2nd (3) <em>flaming sphere, scorching ray, suggestion; </em></p> <p style="margin-left: 20px">3rd (3) <em>dispel magic, fireball, haste; </em></p> <p style="margin-left: 20px">4th (1) <em>wall of fire;</em> </p><p>CR 6 (2,300 XP); p. #.</p><p></p><p><strong>Magma Mephit (familiar).</strong> Small elemental NE; AC 11; HP 22; Spd 30, fly 30; Senses 10 (darkvision 60); Lang common, ignan; Vulnerable cold; Immune fire, poison, poisoned; Saves Str -1, Dex +1, Con +1, Int -2, Wis =, Cha =; #Att 1 claw +3 (5 ft), 3 (1d4+1) piercing and 2 (1d4) fire; fire breath (re6) Con DC 11 (15 ft cone) 2d6 fire/half; Special deathburst (Con 11, 2d6), Innate Spells (save DC 10) <em>heat metal</em>; CR 1/2 (100 XP); MM 216.[/SECTION]</p><p></p><p>Then in another room I have...</p><p></p><p>[SECTION]<strong>Mamluk of the Imperishable (2).</strong> Medium humanoid LN; AC 15 (17 with shield); HP 19; Spd 30; Senses 13; Lang common, ignan; Resist fire; Saves Str +2, Dex +1, Con +2, Int +0, Wis +1, Cha +0; #Att 1 longbow +3 (150/600 ft), 5 (1d8+1) piercing and 3 (1d6) fire; longsword +4 (5 ft), 6 (1d8+2) slashing; Special pack tactics, solidarity; CR 1 (200 XP); p. #.</p><p></p><p><strong>Shig’harakhi.</strong> Medium humanoid any evil; AC 14 (with <em>mage armor</em>); HP 38; Spd 30; Senses 15; Lang common, ignan, jhatab’enar; Resist fire; Saves Str +0, Dex +1, Con +1, Int +6, Wis +5, Cha +0; #Att 1 <em>fire bolt</em> +6 (120 ft), 2d10 fire; dagger +4 (5 ft), 3 (1d4+1) piercing; Special <em>geased</em>; Spells (save DC 14, attack +6) </p><p style="margin-left: 20px">cantrips <em>control flames (EE), fire bolt, light, mage hand; 1st (4) burning hands, detect magic, mage armor</em>; </p> <p style="margin-left: 20px">2nd (3) <em>flaming sphere, scorching ray, suggestion; </em></p> <p style="margin-left: 20px">3rd (3) <em>dispel magic, fireball, haste; </em></p> <p style="margin-left: 20px">4th (1) <em>wall of fire;</em> </p><p>CR 6 (2,300 XP); p. #.[/SECTION]</p><p></p><p>And in a third guard room I have...</p><p></p><p>[SECTION]<strong>Mamluk of the Imperishable (2).</strong> Medium humanoid LN; AC 15 (17 with shield); HP 19; Spd 30; Senses 13; Lang common, ignan; Resist fire; Saves Str +2, Dex +1, Con +2, Int +0, Wis +1, Cha +0; #Att 1 longbow +3 (150/600 ft), 5 (1d8+1) piercing and 3 (1d6) fire; longsword +4 (5 ft), 6 (1d8+2) slashing; Special pack tactics, solidarity; CR 1 (200 XP); p. #.[/SECTION]</p><p></p><p>And that's not even including the area descriptions! </p><p></p><p>I have to question [MENTION=29398]Lanefan[/MENTION] [MENTION=92511]steeldragons[/MENTION] are "short form" stats really a good idea across the board? </p><p></p><p>Or only for very specific types of small "fun house/monster menagerie" dungeons?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7157394, member: 20323"] Yeah, I'm experimenting with different things in my own adventures, but I tried the "short form" stats for one encounter and realized I was producing a lot of text for monsters that all appeared in other parts of the adventure... [SECTION][B]Mamluk of the Imperishable (14).[/B] Medium humanoid LN; AC 15 (17 with shield); HP 19; Spd 30; Senses 13; Lang common, ignan; Resist fire; Saves Str +2, Dex +1, Con +2, Int +0, Wis +1, Cha +0; #Att 1 longbow +3 (150/600 ft), 5 (1d8+1) piercing and 3 (1d6) fire; longsword +4 (5 ft), 6 (1d8+2) slashing; Special pack tactics, solidarity; CR 1 (200 XP); p. #. [B]Agha of the Imperishable.[/B] Medium humanoid LE; AC 16 (18 with shield); HP 90; Spd 30; Senses 14; Lang common, ignan; Resist fire; Immune exhaustion, frightened; Saves Str +7, Dex +5, Con +6, Int +1, Wis +4, Cha +6; #Att 3 [I]flametongue[/I] +7 (5 ft), 8 (1d8+4) piercing and 7 (2d6) fire; longbow +5 (150/600 ft), 6 (1d8+2) slashpiercing and 3 (1d6) fire; Special commands (burning exhortation, march of flames, shield wall), beyond death; CR 7 (2,900 XP); p. #. [B]Shig’harakhi.[/B] Medium humanoid any evil; AC 14 (with [I]mage armor[/I]); HP 38; Spd 30; Senses 15; Lang common, ignan, jhatab’enar; Resist fire; Saves Str +0, Dex +1, Con +1, Int +6, Wis +5, Cha +0; #Att 1 [I]fire bolt[/I] +6 (120 ft), 2d10 fire; dagger +4 (5 ft), 3 (1d4+1) piercing; Special [I]geased[/I]; Spells (save DC 14, attack +6) [INDENT]cantrips [I]control flames (EE), fire bolt, light, mage hand; 1st (4) burning hands, detect magic, mage armor[/I]; 2nd (3) [I]flaming sphere, scorching ray, suggestion; [/I] 3rd (3) [I]dispel magic, fireball, haste; [/I] 4th (1) [I]wall of fire;[/I] [/INDENT] CR 6 (2,300 XP); p. #. [B]Magma Mephit (familiar).[/B] Small elemental NE; AC 11; HP 22; Spd 30, fly 30; Senses 10 (darkvision 60); Lang common, ignan; Vulnerable cold; Immune fire, poison, poisoned; Saves Str -1, Dex +1, Con +1, Int -2, Wis =, Cha =; #Att 1 claw +3 (5 ft), 3 (1d4+1) piercing and 2 (1d4) fire; fire breath (re6) Con DC 11 (15 ft cone) 2d6 fire/half; Special deathburst (Con 11, 2d6), Innate Spells (save DC 10) [I]heat metal[/I]; CR 1/2 (100 XP); MM 216.[/SECTION] Then in another room I have... [SECTION][B]Mamluk of the Imperishable (2).[/B] Medium humanoid LN; AC 15 (17 with shield); HP 19; Spd 30; Senses 13; Lang common, ignan; Resist fire; Saves Str +2, Dex +1, Con +2, Int +0, Wis +1, Cha +0; #Att 1 longbow +3 (150/600 ft), 5 (1d8+1) piercing and 3 (1d6) fire; longsword +4 (5 ft), 6 (1d8+2) slashing; Special pack tactics, solidarity; CR 1 (200 XP); p. #. [B]Shig’harakhi.[/B] Medium humanoid any evil; AC 14 (with [I]mage armor[/I]); HP 38; Spd 30; Senses 15; Lang common, ignan, jhatab’enar; Resist fire; Saves Str +0, Dex +1, Con +1, Int +6, Wis +5, Cha +0; #Att 1 [I]fire bolt[/I] +6 (120 ft), 2d10 fire; dagger +4 (5 ft), 3 (1d4+1) piercing; Special [I]geased[/I]; Spells (save DC 14, attack +6) [INDENT]cantrips [I]control flames (EE), fire bolt, light, mage hand; 1st (4) burning hands, detect magic, mage armor[/I]; 2nd (3) [I]flaming sphere, scorching ray, suggestion; [/I] 3rd (3) [I]dispel magic, fireball, haste; [/I] 4th (1) [I]wall of fire;[/I] [/INDENT] CR 6 (2,300 XP); p. #.[/SECTION] And in a third guard room I have... [SECTION][B]Mamluk of the Imperishable (2).[/B] Medium humanoid LN; AC 15 (17 with shield); HP 19; Spd 30; Senses 13; Lang common, ignan; Resist fire; Saves Str +2, Dex +1, Con +2, Int +0, Wis +1, Cha +0; #Att 1 longbow +3 (150/600 ft), 5 (1d8+1) piercing and 3 (1d6) fire; longsword +4 (5 ft), 6 (1d8+2) slashing; Special pack tactics, solidarity; CR 1 (200 XP); p. #.[/SECTION] And that's not even including the area descriptions! I have to question [MENTION=29398]Lanefan[/MENTION] [MENTION=92511]steeldragons[/MENTION] are "short form" stats really a good idea across the board? Or only for very specific types of small "fun house/monster menagerie" dungeons? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What do you want in a published adventure? / Adventure design best practices?
Top