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What do you want in a published adventure? / Adventure design best practices?
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<blockquote data-quote="steeldragons" data-source="post: 7157533" data-attributes="member: 92511"><p>Well, yes it would/does...and yes, 5e spellcasting.magical ability is ubiquitous...I guess, without giving it too much examination or thought, my initial response is "them's the breaks." That's what this edition of D&D does/uses. Ergo, there're going to be many more lines of spell/ability text. The "abridged" stat blocks are only going to be able to be <em>so </em>abridged. The rest is editing and layout.</p><p></p><p>I see you already took the Oni size suggestion. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> My next thing I noticed, from an editing standpoint, is if there is a "+0" to an ability/save, then save the space. Just don't list it the ability unless there's a bonus/penalty. </p><p></p><p>Then, I'd say, layout what you can, without making things too crowded, to save lines where you can. Just off the top of my head (granted, Enworld viewing is not the same as in print spacing) go use the next line until you've used at least two columns.</p><p></p><p></p><p></p><p>There. Just saved you 3 lines in those two descriptions alone. Oni x4, there's 4 lines saved, there, alone. From the number of cultists and special whatever-they-are-casters, probably could save several ten's of lines. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>(Ignore the dots in brackets, I wasn't sure how to supply the spacing [somewhat] evenly on Enworld without going into html table rows and all that mess. But you get the gist.)</p></blockquote><p></p>
[QUOTE="steeldragons, post: 7157533, member: 92511"] Well, yes it would/does...and yes, 5e spellcasting.magical ability is ubiquitous...I guess, without giving it too much examination or thought, my initial response is "them's the breaks." That's what this edition of D&D does/uses. Ergo, there're going to be many more lines of spell/ability text. The "abridged" stat blocks are only going to be able to be [I]so [/I]abridged. The rest is editing and layout. I see you already took the Oni size suggestion. ;) My next thing I noticed, from an editing standpoint, is if there is a "+0" to an ability/save, then save the space. Just don't list it the ability unless there's a bonus/penalty. Then, I'd say, layout what you can, without making things too crowded, to save lines where you can. Just off the top of my head (granted, Enworld viewing is not the same as in print spacing) go use the next line until you've used at least two columns. There. Just saved you 3 lines in those two descriptions alone. Oni x4, there's 4 lines saved, there, alone. From the number of cultists and special whatever-they-are-casters, probably could save several ten's of lines. :) (Ignore the dots in brackets, I wasn't sure how to supply the spacing [somewhat] evenly on Enworld without going into html table rows and all that mess. But you get the gist.) [/QUOTE]
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