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General Tabletop Discussion
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What do you want in a published adventure? / Adventure design best practices?
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<blockquote data-quote="Quickleaf" data-source="post: 7157611" data-attributes="member: 20323"><p>I thought you made a good suggestion. It doesn't really save space, but I think it reads more clearly. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>In my own notation I've been using an = sign instead of +0. Because having the full Str/Dex/Con/Int/Wis/Cha spread is clear to the DM who is growing accustomed to reading these abridged stats. Break that up...and the reader scrambles around a bit "wait, Str should be before Dex, did I miss something?" At least, so goes my thinking.</p><p></p><p></p><p></p><p>Lol. Yes, I get what you're saying. Industry standard adventures seem to take a 2-3 column format...so what you're suggesting really wouldn't be possible in a published module unless the font size went *really* small.</p><p></p><p>To get into layout just a bit...</p><p></p><p>Here's some work-in-progress. 2-column formatting. Boxed text & abbreviated 1e-style stats.</p><p>Font size is 11 using Andada for main text, Scala Sans for stat blocks. Font size 14 Andada SC for area headings.</p><p>Document is US Letter with 0.5" margins left and right, 0.75" margins top and bottom (to allow for footer/header).</p><p></p><p>A bit more "white space" than some formats – and I probably will close that space between the 2 monster stat blocks and just let them be separated by a line – but (I think) it reads more clearly.</p><p></p><p>[SBLOCK=layout example]<img src="http://i.imgur.com/QR3N8Tx.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7157611, member: 20323"] I thought you made a good suggestion. It doesn't really save space, but I think it reads more clearly. :) In my own notation I've been using an = sign instead of +0. Because having the full Str/Dex/Con/Int/Wis/Cha spread is clear to the DM who is growing accustomed to reading these abridged stats. Break that up...and the reader scrambles around a bit "wait, Str should be before Dex, did I miss something?" At least, so goes my thinking. Lol. Yes, I get what you're saying. Industry standard adventures seem to take a 2-3 column format...so what you're suggesting really wouldn't be possible in a published module unless the font size went *really* small. To get into layout just a bit... Here's some work-in-progress. 2-column formatting. Boxed text & abbreviated 1e-style stats. Font size is 11 using Andada for main text, Scala Sans for stat blocks. Font size 14 Andada SC for area headings. Document is US Letter with 0.5" margins left and right, 0.75" margins top and bottom (to allow for footer/header). A bit more "white space" than some formats – and I probably will close that space between the 2 monster stat blocks and just let them be separated by a line – but (I think) it reads more clearly. [SBLOCK=layout example][img]http://i.imgur.com/QR3N8Tx.png[/img][/SBLOCK] [/QUOTE]
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