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What do you want in a published adventure? / Adventure design best practices?
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<blockquote data-quote="Lanefan" data-source="post: 7157904" data-attributes="member: 29398"><p>I'll just have to take your word for this, as I've never even looked at Curse of Strahd and most likely won't any time soon (I kinda had my fill of vampire-based adventures many a year ago).</p><p></p><p>This one, however, I can speak to; as I own it and have actually used (very modified) bits of it.</p><p></p><p>PotA is not in and of itself an adventure module, at least as most of us would probably use the term; and is not an example of anything I've been talking about. It's more like about 12 or 15 separate little adventure modules (each of which <strong>is</strong> an example of what I've been talking about) all in the same book, with a more or less vague thread connecting them together which could be seen and used as an adventure path by those so inclined. Me, I bought it on the basis of it gave me a dozen or more standalone adventures in one book, and screw the plot.</p><p></p><p>While we may differ on the numbers I think we agree on the principle.</p><p></p><p>Ignoring Yawning Portal, which is just reprints anyway, the WotC hardcover adventure books I've seen (and I freely admit I've not seen them all) over the last several years going back into the 4e era have all been attempts at APs and thus don't make good examples at all for this discussion - they're too big to be single adventures, and at least in the case of PotA too small to be considered a setting...though it could represent a fine start to one.</p><p></p><p>Lan-"if WotC ignore all our fine advice here and keep doing these hardcover adventure books, I'd like the next one to be similar to Yawning Portal only with all-new material rather than reprints"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7157904, member: 29398"] I'll just have to take your word for this, as I've never even looked at Curse of Strahd and most likely won't any time soon (I kinda had my fill of vampire-based adventures many a year ago). This one, however, I can speak to; as I own it and have actually used (very modified) bits of it. PotA is not in and of itself an adventure module, at least as most of us would probably use the term; and is not an example of anything I've been talking about. It's more like about 12 or 15 separate little adventure modules (each of which [B]is[/B] an example of what I've been talking about) all in the same book, with a more or less vague thread connecting them together which could be seen and used as an adventure path by those so inclined. Me, I bought it on the basis of it gave me a dozen or more standalone adventures in one book, and screw the plot. While we may differ on the numbers I think we agree on the principle. Ignoring Yawning Portal, which is just reprints anyway, the WotC hardcover adventure books I've seen (and I freely admit I've not seen them all) over the last several years going back into the 4e era have all been attempts at APs and thus don't make good examples at all for this discussion - they're too big to be single adventures, and at least in the case of PotA too small to be considered a setting...though it could represent a fine start to one. Lan-"if WotC ignore all our fine advice here and keep doing these hardcover adventure books, I'd like the next one to be similar to Yawning Portal only with all-new material rather than reprints"-efan [/QUOTE]
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What do you want in a published adventure? / Adventure design best practices?
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