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What do you want in a published adventure? / Adventure design best practices?
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<blockquote data-quote="Quickleaf" data-source="post: 7158479" data-attributes="member: 20323"><p>An interesting idea. While I agree that providing web supplements can be useful, I think there's a better solution for boxed text. Use the boxed text as neutral barebones (5 senses) description: visible things/monsters/threats, lighting, sounds/smells, dimensions. No assumed verbs for PCs such as "upon entering." Clarify up front in the adventure that boxed text is intended for the DM who may choose to read or paraphrase it as he or she sees fit.</p><p></p><p></p><p></p><p>That's a stroke of genius. There is a benefit to players piece together clues more organically, come to their own conclusions, take their own notes so they remember. But for many many players, I imagine those Clue Cards worked wonders. Thanks for sharing about it!</p><p></p><p></p><p></p><p>Funny, I was just wondering about the same thing. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Sounds like you're saying you'd like to see backgrounds used as hooks to involve the PCs in the adventure?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7158479, member: 20323"] An interesting idea. While I agree that providing web supplements can be useful, I think there's a better solution for boxed text. Use the boxed text as neutral barebones (5 senses) description: visible things/monsters/threats, lighting, sounds/smells, dimensions. No assumed verbs for PCs such as "upon entering." Clarify up front in the adventure that boxed text is intended for the DM who may choose to read or paraphrase it as he or she sees fit. That's a stroke of genius. There is a benefit to players piece together clues more organically, come to their own conclusions, take their own notes so they remember. But for many many players, I imagine those Clue Cards worked wonders. Thanks for sharing about it! Funny, I was just wondering about the same thing. :) Sounds like you're saying you'd like to see backgrounds used as hooks to involve the PCs in the adventure? [/QUOTE]
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