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What do you want in a published adventure? / Adventure design best practices?
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<blockquote data-quote="Ilbranteloth" data-source="post: 7163814" data-attributes="member: 6778044"><p>It's quite possible to have both a linear story and a sandbox. SKT is kind of like that.</p><p></p><p>Really, it's a matter of having a story (or better yet, multiple stories) that are occurring in the world, that the PCs can intersect with and then alter. For example, a city adventure where there is a turf war between the Zhentarim, the local thieves guild, and a new group trying to move in. There's lots of scripted events that can be present for the story (this happens at this time), and they can also have multiple options depending on what the PCs have or haven't done to that point. </p><p></p><p>For lack of a better description, it's sort of like a choose-your-own-adventure book, with a sandbox dropped on top. Where it works even better is if you have a half-dozen story lines like that going on in the background, with some of them intertwined. If it were a published adventure, it could also provide several undeveloped plot hooks, and of course leave room for the DM's own.</p><p></p><p>So there are active story lines that will continue along a certain path, unless something the PCs do changes that path. Otherwise, it's entirely a sandbox for the PCs to explore. That's pretty much how I run my campaigns.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7163814, member: 6778044"] It's quite possible to have both a linear story and a sandbox. SKT is kind of like that. Really, it's a matter of having a story (or better yet, multiple stories) that are occurring in the world, that the PCs can intersect with and then alter. For example, a city adventure where there is a turf war between the Zhentarim, the local thieves guild, and a new group trying to move in. There's lots of scripted events that can be present for the story (this happens at this time), and they can also have multiple options depending on what the PCs have or haven't done to that point. For lack of a better description, it's sort of like a choose-your-own-adventure book, with a sandbox dropped on top. Where it works even better is if you have a half-dozen story lines like that going on in the background, with some of them intertwined. If it were a published adventure, it could also provide several undeveloped plot hooks, and of course leave room for the DM's own. So there are active story lines that will continue along a certain path, unless something the PCs do changes that path. Otherwise, it's entirely a sandbox for the PCs to explore. That's pretty much how I run my campaigns. [/QUOTE]
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