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What do you want in a published adventure? / Adventure design best practices?
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<blockquote data-quote="Li Shenron" data-source="post: 7175149" data-attributes="member: 1465"><p>I wasn't thinking of high-level adventures since I haven't even got to high-level in 5e yet. If monsters get scarce at high level, I'd still prefer looking into advancing/modifying existing ones before creating new monsters.</p><p></p><p>I like totally new monsters when they are unique, so the examples of a special golem or dragon or demon etc. are all good for me. That's because a unique monster doesn't really alter the nature and ecology of a fantasy setting.</p><p></p><p>What I do not like, just to be more clear, is adventures which introduce new <em>species</em> of monsters, because you have to allocate them into the world. The worst would be the yet another humanoid race with an animal twist, which end up socially identical to all others.</p><p></p><p></p><p></p><p>If you ask me what I want, I tell you what I want, not what I think others want...</p><p></p><p></p><p></p><p>Yes this is true, it's a conflicting feeling for me because on one hand the dream is to be able to run short adventures without preparation, and on the other hand I am always intrigued by ideas for modifying monsters in simple ways. </p><p></p><p>For an adventure meant to be read while running, it might be best to just stick with stock MM monsters, plus a very few "uniques" with full stats provided in the adventure appendix itself.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7175149, member: 1465"] I wasn't thinking of high-level adventures since I haven't even got to high-level in 5e yet. If monsters get scarce at high level, I'd still prefer looking into advancing/modifying existing ones before creating new monsters. I like totally new monsters when they are unique, so the examples of a special golem or dragon or demon etc. are all good for me. That's because a unique monster doesn't really alter the nature and ecology of a fantasy setting. What I do not like, just to be more clear, is adventures which introduce new [I]species[/I] of monsters, because you have to allocate them into the world. The worst would be the yet another humanoid race with an animal twist, which end up socially identical to all others. If you ask me what I want, I tell you what I want, not what I think others want... Yes this is true, it's a conflicting feeling for me because on one hand the dream is to be able to run short adventures without preparation, and on the other hand I am always intrigued by ideas for modifying monsters in simple ways. For an adventure meant to be read while running, it might be best to just stick with stock MM monsters, plus a very few "uniques" with full stats provided in the adventure appendix itself. [/QUOTE]
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