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<blockquote data-quote="delphonso" data-source="post: 7863597" data-attributes="member: 6892015"><p>Thanks for sharing, Jacob - this is an interesting journey I have yet to encounter. I pretty often bring new people into the world of DnD and love giving people their first adventures. There aren't any game shops where I live, so unfortunately, I can't run games in shops, as I'd like to. Getting used to new players is probably the hardest part. </p><p></p><p></p><p></p><p>I've also noticed that groups that have played with the same dynamic for a while tend to be peacefully satisfied with whatever they're used to. Throwing in some intrigue and social interactions would certainly shake things up.</p><p></p><p></p><p></p><p>These are two tough things to balance - improv and writing adventures. Generally, I think knowing the beginning and the end of a session is enough, and improving the middle (especially NPC interactions) is a good way to do plenty of both.</p><p></p><p></p><p></p><p></p><p>It's surprising how much of a difference accents can make. Putting on the voice is basically like putting on a costume, and helps get the players in that mindset. I reckon you can find some videos which teach you how to do easy accents like Cockney and Cajun.</p><p></p><p>----</p><p></p><p>Personally, I feel like I'm very weak at scene description. I tend to have a very visual imagination, but when we get to a room, I often skim over what it looks like. I don't think it's a problem or that anyone else notices, but boy I'd like to get better at this.</p></blockquote><p></p>
[QUOTE="delphonso, post: 7863597, member: 6892015"] Thanks for sharing, Jacob - this is an interesting journey I have yet to encounter. I pretty often bring new people into the world of DnD and love giving people their first adventures. There aren't any game shops where I live, so unfortunately, I can't run games in shops, as I'd like to. Getting used to new players is probably the hardest part. I've also noticed that groups that have played with the same dynamic for a while tend to be peacefully satisfied with whatever they're used to. Throwing in some intrigue and social interactions would certainly shake things up. These are two tough things to balance - improv and writing adventures. Generally, I think knowing the beginning and the end of a session is enough, and improving the middle (especially NPC interactions) is a good way to do plenty of both. It's surprising how much of a difference accents can make. Putting on the voice is basically like putting on a costume, and helps get the players in that mindset. I reckon you can find some videos which teach you how to do easy accents like Cockney and Cajun. ---- Personally, I feel like I'm very weak at scene description. I tend to have a very visual imagination, but when we get to a room, I often skim over what it looks like. I don't think it's a problem or that anyone else notices, but boy I'd like to get better at this. [/QUOTE]
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