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What do your heroes do when they're not adventuring?
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<blockquote data-quote="Sanackranib" data-source="post: 456561" data-attributes="member: 8674"><p><strong>downtime/winter</strong></p><p></p><p>In my Scarred Lands game I keep track of the days/seasons. the party started out in FR and were gated here at the begining of winter and were ready to train for level 2. They also had to learn the local language which I told them would take 2 months at the monestary they were at. It is now the end of winter and they were among the first to travel and are quickly finding out that traveling at the end of winter sucks. The ranger/rogue halfling has already gotten sick and almost went into hypertheria. That caused some down time (a week). </p><p></p><p> Usually the players will want some down time between adventures to make new scrolls buy potins use their craft/profession skills or just to gather information or make new contacts. In the past some have started their own inns or other businesses. I try to find out what the characters goals are early on so that they can work towards them in the game. this adds all sorts of adventure hooks for me over the course of the entire year. Because the game becomes player driven it gives them more options for character growth and developement.</p></blockquote><p></p>
[QUOTE="Sanackranib, post: 456561, member: 8674"] [b]downtime/winter[/b] In my Scarred Lands game I keep track of the days/seasons. the party started out in FR and were gated here at the begining of winter and were ready to train for level 2. They also had to learn the local language which I told them would take 2 months at the monestary they were at. It is now the end of winter and they were among the first to travel and are quickly finding out that traveling at the end of winter sucks. The ranger/rogue halfling has already gotten sick and almost went into hypertheria. That caused some down time (a week). Usually the players will want some down time between adventures to make new scrolls buy potins use their craft/profession skills or just to gather information or make new contacts. In the past some have started their own inns or other businesses. I try to find out what the characters goals are early on so that they can work towards them in the game. this adds all sorts of adventure hooks for me over the course of the entire year. Because the game becomes player driven it gives them more options for character growth and developement. [/QUOTE]
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