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What do your heroes do when they're not adventuring?
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<blockquote data-quote="DM_Jeff" data-source="post: 1560824" data-attributes="member: 3687"><p><strong>Downtime</strong></p><p></p><p>1-2: Collector. Increase your collection or work with merchants</p><p>to help appraise others collections. Your interest</p><p>could be anything from ancient weapons, to gem-encrusted</p><p>jewelry or old outdated game pieces. Collect a unique item</p><p>as a souvenir.</p><p>3-4: Citizen. Check local laws to be sure the party’s interests</p><p>or habits are within the legal limits.</p><p>5-6: Rumor mill. Collect information regarding the city.</p><p>Learn news from the roads leading to the city or neighboring</p><p>lands or the current Lords and Ladies gossip.</p><p>7-8: Fellowship. Win friends and influence people. Buy the</p><p>house a round of drinks, help a young person with their</p><p>chores. Make a friend who you can visit or call upon in need</p><p>at a later date.</p><p>9-10: Merchant. Once you discover the cities imports and</p><p>exports, determine the party’s direction and purchase accordingly</p><p>to sell a few items at your next stop.</p><p>11-12: Alchemist. Research spells, and magic item creation</p><p>formulas and procedures and search out components. With</p><p>luck you could even get down to actually working on the</p><p>item.</p><p>13-14: Brawler. Pick a fight in a tavern or inn to test your</p><p>mettle and gain a few new scars.</p><p>15-16: Actor. Present yourself as a different person to everyone</p><p>you meet during your stay in the city and watch the</p><p>fun! Using a different name, title and accent can lead to</p><p>many unexpected adventures.</p><p>17-18: Vanity. Update your PC’s looks with grooming or an</p><p>upgrade in clothing and equipment for visual, not functional</p><p>reasons. Pamper yourself with baths and massages.</p><p>19-20: Student. Search out a local teacher or trainer to help</p><p>you hone or learn a skill or talent.</p><p>21-22: Palate. Sample the best of the local cuisine and</p><p>drink.</p><p>23-24: Paladin. Upgrade your armor and /or weapons with</p><p>better materials to enhance their aesthetic and functional</p><p>capabilities.</p><p>25-26: Pen-pal. If the campaign allows it, write letters or</p><p>otherwise correspond with someone in another city with</p><p>whom you keep in touch.</p><p>27-28: Moneychanger. Cash in the party’s art objects, gems</p><p>and jewelry or vice-versa to aid everyone.</p><p>29-30: Bard. Set up a place or seek out a business where</p><p>you can ply your skills for pay or respect.</p><p>31-32: Artisan. Set up a place or seek out a business to ply</p><p>your trade for pay.</p><p>33-34: Boy Scout. Prepare for the trip ahead by getting supplies,</p><p>survival gear, maps, food and drink, etc.</p><p>35-36: Cartographer. Update and compare you recent maps</p><p>with local copies or knowledge to ensure accuracy or to add</p><p>new discoveries.</p><p>37-38: Piety. Check in with the local church of your deity to</p><p>pay homage and make offerings.</p><p>39-40: Romantic. Sneak into high society parties and charm</p><p>the lords and ladies with your dance, wit and wily ways.</p><p>41-42: Ranger. Travel the lands just outside the city to ply</p><p>your forester skills or stay in tune with nature.</p><p>43-44: Amorous. You go looking for love in all the wrong</p><p>places. A visit to the brothel or seducing the local lord is not</p><p>out of the question.</p><p>45-46: Gambler. Get involved in local games of chance or</p><p>skill for a wager.</p><p>47-48: Journal. Update the party journal (in the game, in</p><p>real life at the game, or both).</p><p>49-50: Politician. Check on local rulers and law enforcement</p><p>and the cogs of the government’s wheels. Aggressively</p><p>research the true movers and shakers of the city and</p><p>arrange a meeting and chances to further the party’s goals.</p><p>51-52: Gamer. Enter local contest or competition for reward</p><p>and respect.</p><p>53-54: Party. Check on upcoming local festivals and holiday</p><p>celebrations to attend or large parties to crash.</p><p>55-56: Animal Friend. Stable and care for the party’s</p><p>mounts and beasts of burden. Collect feed for mounts, animal</p><p>companions and familiars if any.</p><p>57-58: Injured. Seek healing, rest and rejuvenation.</p><p>59-60: Guard. Find other travelers going your way next so</p><p>you can arrange to travel together, perhaps even offer the</p><p>party’s services as guards.</p><p>61-62: Spy. Seek out information on local secret societies</p><p>and power party’s and what they are up to.</p><p>63-64: Race Seeker. Look for others of your race not otherwise</p><p>well represented to visit with and exchange information</p><p>and lore.</p><p>65-66: Family Tree. Research local bloodlines and genealogy</p><p>to map your characters background and history.</p><p>67-68: Employer. Hire and/or fire henchmen and hirelings</p><p>for the party’s next adventure.</p><p>69-70: Sightseer. Look for local famous landmarks and</p><p>sights just to say you saw them. Perhaps even keep a</p><p>sketchbook of your views.</p><p>71-72: Innkeeper. Secure lodgings to match the party’s</p><p>needs and affordability.</p><p>73-74: Moderator. Research foes and friends of the city to</p><p>aid with future encounters and dealings with them.</p><p>75-76: Hobbyist. Find supplies for your hobby and secure a</p><p>place to work at it (coat of arms, art, music, etc.)</p><p>77-78: Saint. Seek out worthy causes and donate your time</p><p>or money (orphanage, under-funded city watch, recently</p><p>damaged church).</p><p>79-80: Troublemaker. Crash parties in an overwhelming</p><p>way, pick pockets, play practical jokes.</p><p>81-82: Librarian. Search out local library and read for</p><p>knowledge and fun.</p><p>83-84: Respectful. Visit the tomb or grave of a local hero or</p><p>ruler or family member or friend.</p><p>85-86: Bounty Hunter. Check for rewards posted for the</p><p>capture or killing of criminals or monsters.</p><p>87-88: Streetwise. Learn the local layout of alleys, streets</p><p>and sewers around the party’s dwellings to aid in quick escape</p><p>or chases.</p><p>89-90: Passport. Register name(s) with local rulers/guilds/</p><p>law enforcement as the customs apply.</p><p>91-92: Entrepreneur. Start a business. Purchase a cart, building,</p><p>or land, hire folks to run the business, and see how it</p><p>develops over time.</p><p>93-94: Culture. Take in a show at the theatre, or a gladiatorial</p><p>fight at the local arena.</p><p>95-96: Slumming. Visit the seedy, law-skirting section of</p><p>town.</p><p>97-98: Braggart. Tell tales of all the parties deeds for respect</p><p>or free drinks.</p><p>99-100: Dependents. Send some of your extra loot to family</p><p>or friends. Perhaps your parents, the old master who raised</p><p>you, or the orphanage or church where you grew up.</p><p></p><p>-DM Jeff</p></blockquote><p></p>
[QUOTE="DM_Jeff, post: 1560824, member: 3687"] [b]Downtime[/b] 1-2: Collector. Increase your collection or work with merchants to help appraise others collections. Your interest could be anything from ancient weapons, to gem-encrusted jewelry or old outdated game pieces. Collect a unique item as a souvenir. 3-4: Citizen. Check local laws to be sure the party’s interests or habits are within the legal limits. 5-6: Rumor mill. Collect information regarding the city. Learn news from the roads leading to the city or neighboring lands or the current Lords and Ladies gossip. 7-8: Fellowship. Win friends and influence people. Buy the house a round of drinks, help a young person with their chores. Make a friend who you can visit or call upon in need at a later date. 9-10: Merchant. Once you discover the cities imports and exports, determine the party’s direction and purchase accordingly to sell a few items at your next stop. 11-12: Alchemist. Research spells, and magic item creation formulas and procedures and search out components. With luck you could even get down to actually working on the item. 13-14: Brawler. Pick a fight in a tavern or inn to test your mettle and gain a few new scars. 15-16: Actor. Present yourself as a different person to everyone you meet during your stay in the city and watch the fun! Using a different name, title and accent can lead to many unexpected adventures. 17-18: Vanity. Update your PC’s looks with grooming or an upgrade in clothing and equipment for visual, not functional reasons. Pamper yourself with baths and massages. 19-20: Student. Search out a local teacher or trainer to help you hone or learn a skill or talent. 21-22: Palate. Sample the best of the local cuisine and drink. 23-24: Paladin. Upgrade your armor and /or weapons with better materials to enhance their aesthetic and functional capabilities. 25-26: Pen-pal. If the campaign allows it, write letters or otherwise correspond with someone in another city with whom you keep in touch. 27-28: Moneychanger. Cash in the party’s art objects, gems and jewelry or vice-versa to aid everyone. 29-30: Bard. Set up a place or seek out a business where you can ply your skills for pay or respect. 31-32: Artisan. Set up a place or seek out a business to ply your trade for pay. 33-34: Boy Scout. Prepare for the trip ahead by getting supplies, survival gear, maps, food and drink, etc. 35-36: Cartographer. Update and compare you recent maps with local copies or knowledge to ensure accuracy or to add new discoveries. 37-38: Piety. Check in with the local church of your deity to pay homage and make offerings. 39-40: Romantic. Sneak into high society parties and charm the lords and ladies with your dance, wit and wily ways. 41-42: Ranger. Travel the lands just outside the city to ply your forester skills or stay in tune with nature. 43-44: Amorous. You go looking for love in all the wrong places. A visit to the brothel or seducing the local lord is not out of the question. 45-46: Gambler. Get involved in local games of chance or skill for a wager. 47-48: Journal. Update the party journal (in the game, in real life at the game, or both). 49-50: Politician. Check on local rulers and law enforcement and the cogs of the government’s wheels. Aggressively research the true movers and shakers of the city and arrange a meeting and chances to further the party’s goals. 51-52: Gamer. Enter local contest or competition for reward and respect. 53-54: Party. Check on upcoming local festivals and holiday celebrations to attend or large parties to crash. 55-56: Animal Friend. Stable and care for the party’s mounts and beasts of burden. Collect feed for mounts, animal companions and familiars if any. 57-58: Injured. Seek healing, rest and rejuvenation. 59-60: Guard. Find other travelers going your way next so you can arrange to travel together, perhaps even offer the party’s services as guards. 61-62: Spy. Seek out information on local secret societies and power party’s and what they are up to. 63-64: Race Seeker. Look for others of your race not otherwise well represented to visit with and exchange information and lore. 65-66: Family Tree. Research local bloodlines and genealogy to map your characters background and history. 67-68: Employer. Hire and/or fire henchmen and hirelings for the party’s next adventure. 69-70: Sightseer. Look for local famous landmarks and sights just to say you saw them. Perhaps even keep a sketchbook of your views. 71-72: Innkeeper. Secure lodgings to match the party’s needs and affordability. 73-74: Moderator. Research foes and friends of the city to aid with future encounters and dealings with them. 75-76: Hobbyist. Find supplies for your hobby and secure a place to work at it (coat of arms, art, music, etc.) 77-78: Saint. Seek out worthy causes and donate your time or money (orphanage, under-funded city watch, recently damaged church). 79-80: Troublemaker. Crash parties in an overwhelming way, pick pockets, play practical jokes. 81-82: Librarian. Search out local library and read for knowledge and fun. 83-84: Respectful. Visit the tomb or grave of a local hero or ruler or family member or friend. 85-86: Bounty Hunter. Check for rewards posted for the capture or killing of criminals or monsters. 87-88: Streetwise. Learn the local layout of alleys, streets and sewers around the party’s dwellings to aid in quick escape or chases. 89-90: Passport. Register name(s) with local rulers/guilds/ law enforcement as the customs apply. 91-92: Entrepreneur. Start a business. Purchase a cart, building, or land, hire folks to run the business, and see how it develops over time. 93-94: Culture. Take in a show at the theatre, or a gladiatorial fight at the local arena. 95-96: Slumming. Visit the seedy, law-skirting section of town. 97-98: Braggart. Tell tales of all the parties deeds for respect or free drinks. 99-100: Dependents. Send some of your extra loot to family or friends. Perhaps your parents, the old master who raised you, or the orphanage or church where you grew up. -DM Jeff [/QUOTE]
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