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What do your heroes do when they're not adventuring?
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<blockquote data-quote="1StrangeFellow" data-source="post: 140307" data-attributes="member: 3954"><p>My dwarven artificer-type wizard is obsessed with finding a suitable place to set up shop - have a base of operations and a place of business that is suitable to his dwarven sensibilities but close to major human trade routes that he could spread his homeland guild's influence. He sizes up every cave and dungeon we seem to wander into wondering how he could 'fix it up' once we're done clearing it of hazards and critters, mapping everything along the way and messing around with plans for how to change things if he ever decided to settle down there. Researching spells and creating items takes up another good-sized portion of time.</p><p></p><p>The elven sorceress that my dwarf travels with was seperated from her elven parents during a bandit raid as a very young child and raised by those human thieves. She spends much of her time trying to learn about elves and find her heritage (the majority of elves in this campaign appear to inhabit or come from a distant land - kind of like the elves in The Lord of the Rings or Kalamar). She doesn't really know a lot about being an elf, and having a dwarf around that constantly criticizes elf and human workmanship probably doesn't help much. She knows enough to think she should probably be offended, but doesn't understand some of it.</p><p></p><p>The paladin we both hang out with brushes up on her combat skills, spends time reading about and contemplating moral issues, etc. Recently we picked up a pack of Winter Wolf cubs after I encouraged the paladin to kill the mother (who it turns out was only providing for her new cubs) - I think my dwarf's arguement was something like "You're a champion of good, she's evil. That's not going to change. Kill her!" The paladin felt guilty after she found the cubs and so far the DM is choosing nuture over nature in deciding that their alignment is going to be up to how she raises them rather than the default for their race.</p><p></p><p>The two new members of our group (last couple sessions or so) are brother and sister, intent on avenging the death of their parents - as soon as they figure out just who it is that killed them. Not much development on their parts so far.</p></blockquote><p></p>
[QUOTE="1StrangeFellow, post: 140307, member: 3954"] My dwarven artificer-type wizard is obsessed with finding a suitable place to set up shop - have a base of operations and a place of business that is suitable to his dwarven sensibilities but close to major human trade routes that he could spread his homeland guild's influence. He sizes up every cave and dungeon we seem to wander into wondering how he could 'fix it up' once we're done clearing it of hazards and critters, mapping everything along the way and messing around with plans for how to change things if he ever decided to settle down there. Researching spells and creating items takes up another good-sized portion of time. The elven sorceress that my dwarf travels with was seperated from her elven parents during a bandit raid as a very young child and raised by those human thieves. She spends much of her time trying to learn about elves and find her heritage (the majority of elves in this campaign appear to inhabit or come from a distant land - kind of like the elves in The Lord of the Rings or Kalamar). She doesn't really know a lot about being an elf, and having a dwarf around that constantly criticizes elf and human workmanship probably doesn't help much. She knows enough to think she should probably be offended, but doesn't understand some of it. The paladin we both hang out with brushes up on her combat skills, spends time reading about and contemplating moral issues, etc. Recently we picked up a pack of Winter Wolf cubs after I encouraged the paladin to kill the mother (who it turns out was only providing for her new cubs) - I think my dwarf's arguement was something like "You're a champion of good, she's evil. That's not going to change. Kill her!" The paladin felt guilty after she found the cubs and so far the DM is choosing nuture over nature in deciding that their alignment is going to be up to how she raises them rather than the default for their race. The two new members of our group (last couple sessions or so) are brother and sister, intent on avenging the death of their parents - as soon as they figure out just who it is that killed them. Not much development on their parts so far. [/QUOTE]
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